Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

CopperCube REAPER behavior/action

A topic by HADOKEN RECORDS created Feb 18, 2023 Views: 123
Viewing posts 1 to 1

If you no longer need an object in your running scene and want to get rid of it, deleting objects at runtime in the CopperCube 3d game engine can often be tricky. To avoid crashes or complicated variable configurations, CopperCube REAPER behavior/action combo extension comes in handy to remove your scene nodes from the game without hassle, saving processing power and ensuring scene performance.

https://hadoken-records.itch.io/coppercube-reaper