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Cowtastic Cafe

A small game about a Barista which wants to grow big! · By Noa3, Preggopixels

Thoughts & Opinions

A topic by Remileah created Feb 11, 2023 Views: 1,828 Replies: 3
Viewing posts 1 to 4
(+5)

Hiya, and thanks for taking the time to check out this thread!

I must admit that I'm already a fan of this game. The premise is simple, the kinks are a dream come true, and the art is lovely. A lot of passion went into creating this game, and I wanted to do my part to try and (hopefully) offer some constructive criticism and feedback that the developer(s) might be able to work with.

Please remember that this is not an attack on the developers in any way, shape, or form. Everything outlined here highlights my experience and opinion of the game, with the hope that maybe something I mention can help them discover ways to fine-tune and upgrade or enhance the game's experience.

1. Many ingredients feel unnecessary and act as a complication more than a benefit.

When I first played through Normal difficulty, I unlocked every ingredient. I quickly regretted this decision, as drink orders became highly complicated. I spent more time looking at the various percentages of the different components customers wanted than I spent looking at what I imagine most of us played the game for: growing cowgirl. After that initial time playing through, I jumped into Hard mode and told myself that I wasn't buying anything other than what I will call "garnishes," those being:

- Whipped Cream

- Ice

- Sprinkles

- Caramel Topping

- Chocolate Topping

- Boba 


I know that the various things to mix in are to make more money at a faster rate, but I have now beat Hard difficulty three times without buying anything other than what is listed above, all of which took less than an hour. 

2. Some of the upgrades you can purchase don't feel needed or worth the investment.

There are two upgrades in particular that I had never used or used only to "enjoy" the effects when my run was already at the finish line.


- Milk Production +

Outside of raising her capacity to maximum and wanting to sit back and enjoy watching her grow, I never found a need for this. The number of customers seeking the "special ingredient" feels so few and far between—and almost always asks for such small quantities—that I never felt like I needed to increase her productivity because demand never increased or exceeded the production I already had. 5 ml was always enough.

- Instant Milk/Fairy Upgrade

Tying in with Milk Production +, I never used this upgrade (or needed to) outside of wanting to see her bust swell up instantly to a larger size. Customers' demands never made me need to use it, so in all of my later Hard runs, I never touched this a single time, mainly because the "growth spurt" random events happened relatively often and negated the need for this even further.



3. The number of customers asking for the "special ingredient" feels really low.

There have been several occasions, especially in Hard, where I had so few customers asking for the "special ingredient" that I found myself draining my girl and emptying the cup or buying a fullness tolerance upgrade because she was too full or too big. It felt like a colossal waste (and like an annoyance), especially when Milk + or Growth Spurt events were happening.  I know you're supposed to manage her happiness and fullness, but the current method doesn't necessarily feel like management. 

I love this game, and I'm very excited to see more! At the present moment, this is everything I can think of. There may be other things, and I plan to go back and play again, but I wanted to share my opinions, thoughts, and experiences, and I hope this feedback will help in some way.


As for my own ideas involving the game, I'll leave a few things that I'd love to see at some point:

- Bigger sizes. I'm a glutton, and I love my extra large girls.

- Other girls. This could also be more cosmetic/style "upgrades" to change things like hair and eye colour, hairstyle, horns, personalities, or other aesthetic tweaks.

- Added interactivity. She has some already that I love, but being able to interact with her in even more ways would be wonderful!

- Milk Machine. A possible fix or mechanic that might be useful. If she's getting too big and customers are being stingy, not asking for the "Special Ingredient," a milk machine to drain her milk into bottles that customers can ask to buy (or "sell" to an off-screen merchant) might be a potential idea that could help bring in a little extra money and make sure that excess milk doesn't go to waste.



If you read all of this, you're awesome! I love the game, and if I think of/find anything else, I'll be sure to post it here! Keep up the amazing work! This game is a gem and I really do look forward to seeing where it goes in the future!

(+2)

I agree with a lot of what Remi is saying here, and if I could add my Two cents:

-The ingredients mostly just slow the drink making process and mostly muddy up the preview UI with quite a few of them being hard to tell apart from a glance; the example I use is Espresso, cocoa topping, coffee, and chocolate are all just different shades of brown that require a second glance to tell apart. The only ingredient that seemed worth adding, besides the boba/whip cream/ice Remi mentioned, was the tea, since it was
1. an easy to read color and
2. made any "toppings" easy to tell apart

-I think the threshold for horny ordering could be expanded on. Customers seemed to only want to order the extra ingredient when our moorista was roughly 85% full plus, which meant the only times I saw the special order were during events that capped her off or when I was ignoring capacity management. If it was closer to 70-75%, or if you really want to emphasize it, 50%, then it would feel like a bigger mechanic and not just a fun add on

- I know art takes time and money away from bug fixing or mechanical updates, so I would say little touches like changing hairstyle/color to go along with the outfit and milk color options would go a long way to giving us visual variety, and if you want to leapfrog off that, you could have a randomized pool of potential cow girls using color combinations that have a mechanical quirk to make each run feel different, like a cow girl that gets a milk spike whenever you feed her happiness chocolate, or one who consistently attracts more happiness events because she is a more bubbly, friendly person


This is a strong, fun concept that really doesn't need many more features to reach peak status, just some tweaks here and there to improve the play experience if this was the goal, but I would be equally happy to see more development and ideas come forth from this project in the future as well

When the tank is near max, most customers add the Special Milk to the order.
When the tank is empty, most customers order regular drinks.
Spraying extra milk can get customers to replace up to 3/4 of the cup with Special Milk.
If production is high enough just milking her can avoid the need to buy any "breaks".

I just wanted to chime in that I really enjoy this game and agree with the suggestions in this thread.  Its a very simple but enjoyable concept for a game and honestly the core gameplay is very solid and just needs a few tweaks as mentioned from this thread.  The way the game seems programmed customers won't order any breast milk unless you have a lot stocked up meaning you don't really ever need to worry about it which seems alittle bit of a let down given the main draw of this game is milking the girl.  Maybe putting a timer on the customers before they leave and you lost happiness with the girl?  Then make more of them require the breast milk so you need to make sure you have a stockpile of it without going overboard and upsetting the barista.


I also agree that purchasing more ingredients makes the game more difficult without adding much benefit.  As it stands the main way it seems you fail state is by screwing up orders and letting the barista overfill on milk, which purchasing more ingredients doesn't really help prevent but instead speeds up this process as the drinks get more complex to make.  Maybe an overall timer needs to be introduced that if the girl hasn't gotten enough size upgrades at a certain point she leaves?  This way you're forced to try and make money fast to get those upgrades?


I think those are the main things gameplay wise that need to be looked at otherwise I think the core gameplay loop is pretty great.  The other additions would be bigger sizes for the girl with increased difficulty, other girls to serve as barista with different traits that could affect gameplay, and more outfit options.  But I'm sure all of these are already in mind so I just wanna say you guys have done great so far and I'm excited to see what comes later!