1.1 is the version playable through the browser. It’s complete and the basic experience.
1.3 Is a cleanup pass, visual and code straightening, plus new debug commands
So there isn’t any gameplay difference, mostly cosmetic and backend.
Unsure, but several things could cause it.
-if the computer is too old and/or drivers are out of date
-computer is a bit slow and it takes a minute to show the screen
-game has a different region than the computer’s language settings
Mine usually follows 2, as I hear the music and see a black screen for a minute or so before it loads in.
I’m not a primo tech specialist, so that’s about all I know.
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Got mah ears pierced, then crashed to an Unknown Exception as soon as the studs were added.
Can’t seem to figure out how to heal either, as sleeping doesn’t restore anything. So it’s possible to go into HP Debt, where you can’t find enough healing items. This can softlock you at low HP.
Edit: Also wanted you to know, this game is a lot more well put together than many others I’ve played. A user can tell you had a bit of a fun time adding little bits here and there.
Overall: Game is nice.
After unlocking that room and hearing the Tower Music playing, I had to sigh as I slapped the milking machine a few times. Luckily there were no fairies nearby to become offended.
NGL I thought the orb picture was a reference to the wizard meme, even after reading the Dev Note I didn’t quite get it till I stared around the room some more and realized it was purple.
Hmm. When the energy gets reduced (10/10 -> 3/3), it seems that the energy is restored before the max energy is returned (3/3 -> 3/10), this causes energy reduction spells to last an extra turn because it doesn’t fill back up completely.
Also, the succubus cards being locked behind an endgame boss sequence really makes them obsolete.
Ah, so the size doesn’t affect the lab ending unless you have the hoverbra? Interesting.
Oh, one of the pages doesn’t have any button on it, but the “back” button still worked… I’m trying to remember if it had something to do with the boarded door… It was a very short page with about 1 to 3 sentences on it.
I had a dream about a cake shop recently. For some reason, I had to direct Barbra to make frosting, cakes, puddings, chocolate, and other goods… The only client I remember desperately needed 25 lbs (11.3398 kg) of frosting to save their wedding that would be happening in a few hours, so I had to mix it, match the flavor, and the color.
It was strange, but it felt like something that Barbra might actually do…
After I beat the game, for some reason she re-appeared in my list of revivals. Be aware that if you revive her without using the f12 technique you will be reset back to the start of Biscotti… along with all revivals after that storywise getting locked up.
So they have to be released again. oh and also if you don’t use the f12 you won’t get Klehss again, so it’s like double bad.
Yes, both Klehss and Celerea are available. To get Klehss the octopus pirate you currently have to enter Debug mode (Left Shift, Right Enter, F2) and press F12 during the revival cutscene when you first revive her. (then middle-click to restore focus I think). My best guess is to get the Combo meter to 100 before defeating them, then they might be available for revival… unsure. If you feel cheaty or just tired, tapping 1 on the NumPad to the right will give you 10 Combo a tap, and M will insta-kill the opponent.