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Retro Cube/ Initial release and the reason behind this game

A topic by ShyamB created Jul 26, 2018 Views: 322
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Retro Cube initially was a game that was designed to be a test for a larger game which never happened. It was used to design a versatile weapon system, firearms in particular. Each weapon has its own code which inherits properties from an abstract class. The class itself has properties such as fire rate, reload, ammo count etc. which all guns should have as baseline properties.  Thus making weapons became more simple since the actual weapon script only contains behavior for when the fire button is called, with the rest being handled by the abstract class.

On top of this other game play features were tested such as a flexible loot system and many more. Once I created most of the code for the raw game I realized that this could become something quite enjoyable if i implemented the content correctly. Making a long open world or story based game would be too time consuming and may not appeal to all audiences hence, I decided to make a small arcade like shooter which you could get the grip of easily and get into quickly.

The choice of graphics was inspired from the word "arcade" and I thought that the look of a 3d voxel world would be aesthetic. In addition, The choice of graphics suits my skills as a game designer as I am the only person developing this game and my strengths are definitely in coding, not modelling or texture design. 


This game which remains a test-bed for code which could prove useful in the future is now a playable game which i hope people find enjoyable. If you want more insight into the development of RetroCube feel free to ask and comment and if you have some time, check the game out!