Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Spectrum - A Story About Colours

A topic by Dayn created Feb 05, 2023 Views: 134 Replies: 1
Viewing posts 1 to 2
(1 edit)

It's been so long since I've posted an update that the thread I opened was archived. But following GGJ I've been inspired to pick this project back up. I've made good progress. Instead of making my own art, I've leaned on OpenGameArt.org to source placeholder tilesets etc until the day I hopefully am able to allocate more time to making art or hiring an artist.

I've also changed the way the B&W works, instead of it being B&W assets, it is a camera effect which will be important for narrative reasons.

I've created an inventory system and a load of prefabs/scripts for object interaction, I have pretty much all the assets needed to focus on map building now so hopefully I use this momentum to make this an actual game!

Let's hope the next update isn't too far away.

Cheers for reading!

Edit:

Here is the previous thread: https://itch.io/t/2228138/spectrum-a-story-about-colours#post-640783

And here is the OpenGameArt tileset I'm using as a placeholder: https://opengameart.org/content/zelda-like-tilesets-and-sprites

I wanted to get started on some map building but got sidetracked by the evergrowing list of things I didn't know I needed.

I've been working to get more framework stuff done such as a generic NPC prefab that I can duplicate and change as needed. I've also scripted a basic movement AI to  it. Along with this I've moved the animations to Unity's animator rather than setting sprites in script which should help with workflow long term.

As for map building, I've also coded some basic interactables such as buttons and pressure plates.

Next up I want to work on a few more fundamental things such as an item pickup script and getting some basic sound effects in but progress is moving.

Cheers for reading!