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DON'T GIVE UP: A Cynical Tale Release Demo

Dive into the dark comedic tale of Tris, an asocial game developer and his quest to confront his demons. · By trisbee

Personal Feedback

A topic by toa5t created Jul 23, 2018 Views: 117 Replies: 1
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Hello, I made an account here after seeing this on the indiegamedev group on Facebook.

I generally don't take the time to download demos but the artstyle and general style of the game had me interested. I really enjoyed the demo. I liked how interesting the characters were, and again the graphic design is right up my alley. However there are a couple of things that could be tweaked. I honestly didn't know what to interact with for a lot of the demo to progress, which was a little frustrating. I spent a good 4 minutes trying to sit at the table so I could get hammered before checking out the other room. I had read how some people thought the pressing A was a bit slow in visual, so I didn't run into the issue they did. However I did get lost trying to "grab the keys" to go get pizza. I made the call in the main area of the apartment, and then I was instructed to grab my keys. I don't know why, but I didn't really think to head back into the bedroom to grab them, so I fumbled around the main area for a while before seeing if they were hanging by the door or something. I was able to just leave so I assumed I had successfully found the keys or something but after finding the pizza place and being really confused as to why I couldn't interact with anything I made my way all the way back, and found them on the dresser. The game actually told me there was "still things left to do here" but it let me leave anyway.  The little guide robot dude is nice, but maybe give some clues as well. It told me what I already knew, to grab the keys. Maybe something like (On the dresser in the bedroom) or something would be helpful. This can be applied to future objectives as well. Outside of that, I genuinely liked the game. I do think the spacebar to advance text and enter to interact is a little weird. I tried advancing text with enter and it didn't work, that could probably be streamlined better.

Overall I enjoyed it, thanks for making it and I look forward to seeing more. Something' I'd buy for sure.


Thanks for your feedback! It's good to know that all my posting reaches someone passionate about the game who's willing to really analyze it and help me make it better!

So, most of these things I actually know about, one thing I will say is that we definitely are in a generation in gaming where people expect things to be hand fed to them. I feel like most of my expectations were reasonable (need a drink? where do people keep drinks? the fridge) RPGs definitely tend to have an element of figuring things out, and back in the SNES days, I remember spending hours trying to figure out the awful clues you'd get mid game where you were free to explore but had to figure out where you needed to be exploring.  The opening area is pretty small and I'm confident most people we'll figure it out shortly. To be completely honest, if someone can't figure something out right away, I'm actually pretty okay with that. I might try and leave better clues,  but this is still an RPG/Adventure and not so much a visual novel :P

... but apparently people are beginning to think their keyboards are broken before they try to push A so this will be addressed :P

Again, thanks for taking the time to check out my game and provide some good feedback, I hope I'll get to finish and continue improving my little project!