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50 Rounds - A round-based zombie shooter! Devlog

A topic by GetRdyGames created Jan 30, 2023 Views: 276 Replies: 2
Viewing posts 1 to 2

GREETINGS!!!

Hello people of itch, first post in the forums here, still trying to figure out all these formats and headers so bare with me while I try my best to make this look as nice as possible. I thought I would try to devlog this game to try to bring some attention to it, learning my lesson from last weeks epic fail of a launch on my other project hehe... Anywho I started this project about 5 days ago and I've gotten a lot of progress done in the last few days! Lets start off with the first 2 days,

DAY 1 - 3

BRAINSTORMING

My idea for this game will be try to survive "X" amount of rounds. It will be hopefully 40+ rounds altogether.( decided 50 was good ) With many dynamic gameplay factors including difficulty, environment, player debuffs / buffs, and designing the bosses in a unique way where he will fight a different strategy each time you fight him, though I have never attempted a boss yet so knock on wood I do hope that turns out well.

  So far I have a few systems set up already for the basics, which include;

  • something to spawn hordes of zombies,
  • a timer to call the spawn whenever a new round begins,
  • some very nice models which dynamically change each of the zombies clothing on spawn, ( Shoutout to yarrawah interactive )
  • A drag and drop style inventory.
  • And of course a few weapons! Currently Axe, Sword, Pistol, Shotgun, ( Projectile weapon such as a bow or crossbow or slingshot and a fully automatic weapon are coming soonish!


UPDATE 

DAY 4 & 5 : Once unreal clicks it really is insane what you can do, one week it was foreign to me then it just all made sense to me. Highlight of my week was exploring the switch function, could just do get random integer in random and plug it into a switch and there you have a random execute, then you can make a switch for literally any variable!  So it was really easy to implement stats, and they actually work ( besides agility but it will be easy ) toughness increases max hp / regen, marksmanship is just ranged damage for now, (agility will be movespeed and possibly a bit of jump height to make certain areas of the map "parkourable"), a level system was also implemented along with the stats, you increase a few stat points 2-3 randomly each level up, a shop, a GAMBA button in the shop, a portal, I added a new zombie, I made the first boss, he's not perfect and I would like him to do 1 more attack but he turned out surprisingly good... I was just doing random changes on the behavior tree and this just randomly worked pretty damn good. I hope you guys checked out the video so you know what I am referring to but all of this + I remade basically the whole level ( yea its small ) in less than 48 hours.. I should join a game jam.. even though I am a newb :D!

Update DAY 6 - ? : COMING SOON

I like the medieval mood. Idea of "survive XX waves" is simple, but with interesting models, weapons and other features, it might be really fun to play.

Thanks, I tried to spice up the simplicity with bosses! Now I am working on the second map with all new bosses :D