As I don't wish to create a post for every feature idea I had, I will list them here.
- LED:
- Can be placed anywhere.
- 1 pin variant: can either be on or off.
- 3 pin variant: can either be off, red, green, blue, yellow, cyan, magenta, or white.
- 3 BUS variant: can be any color from 000 to FFF. See about BUS below.
- LEDs appear on chips, similar to LCD displays.
- 4 Wire BUS:
- BUSes have their own pins. Normal pins can be turned into BUS pins by right clicking, similar to wire colors.
- BUS pins may either have four test buttons, or a text box for writing down numbers.
- Makes 8 and 16-bit ALUs much easier to produce.
- Possible 8 Wire BUS variant to allow for 32 and 64-bit ALUs.
- Switch:
- Can be placed anywhere.
- Similar to a test button. Click to toggle, outputs a signal.
- Appears on your 4 bit register, or any other chip it's placed in.
- Button:
- Can be placed anywhere.
- Similar to a test button, except it only emits a signal for a second after being clicked, requiring the player to invent a latch mechanism for certain use cases.
- Appears on any chip it's placed in.
- Additional LCD Displays:
- Dot Matrix Display:
- A grid of dots that can individually be powered on or off.
- Requires many input pins, usually more than 16. Basically requires BUSes.
- 16 Segment Display:
- A more advanced display that can show additional symbols.
- Requires 16 input pins. Using BUSes would make things easier.
- Dot Matrix Display: