Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

Alpha Sky Primitive (a developer returns)

A topic by fracturedsunstudios created Dec 27, 2022 Views: 142
Viewing posts 1 to 1
(7 edits)

Hi all!

I'm a former developer for Wales Interactive in the early days (Master Reboot, Gravity Badgers and the Soul Axiom trailer) as a tech artist /musician and I worked on the prototype to Blind Sky Studios (Mandagon & Biolith) as a level designer/programmer alongside some others. After some successes with a few of these titles (and failing a PhD somewhere in between :P) I once again took up the good fight along with a part time job and have resumed my life long love of game development by going more indie than ever - alone (mostly).


There have been more than a few gaps in my knowledge base that I've had to fill, the biggest lesson being that as a one man band, it's not quite as straight forward to release a successful Steam game as it has been working for bigger (but still pretty small) indie companies when it's just you with limited time/resources (who would have thought?). More than a few larger games have been worked on and left by the wayside when feature creep has overcome me, my design has had more holes in than a slice of Swiss cheese or my enthusiasm for a project has deflated when the magnitude of the task at hand has been realised after months of work with lack of progress and release. Scaling down projects when you've worked bigger has been a bitter pill to swallow but starting smaller and from the beginning has offered some fresh perspectives, some much needed skilling up and a solid leveller for any ego.


So without further ado, I'd like to introduce you to my first little title Alpha Sky Primitive - a casual/action game where you fly your rocket through space and avoid the incoming blocks. Although it's very simple (or primitive) in it's gameplay and art style, this little game has given me some much needed respite in knowing all that goes into getting a game onto Android/browsers from start to finish mostly alone, with the assistance of a work colleague for the music, because I work with a bunch of musicians and he's trying to fly solo too (also he's better than me).

 

                                                   


Please feel to check out the game and offer any constructive criticism/thoughts you have (it's free on Itch), the image above should give you an indication of the vibe. This is a small stepping stone for me but an important and very much necessary one towards developing more innovative/bigger titles in the future. Thanks very much for your time if you've read this far, I'm looking forward to joining the community and hearing from anyone who wants to offer feedback or would just like to chat :)


Cheers,

Rhys