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A great first start to work off of.

A topic by tealheart9 created Dec 08, 2022 Views: 2,671 Replies: 6
Viewing posts 1 to 5

For an initial release this is already quite solid. It has all of the foundation in place, a gameplay loop that is playable, and as much game as sexual content. I absolutely love the more dynamic gameplay style as what you are pulling from your inspiration, Phasmophobia. What I find is that when being hunted the current map is way too linear and filled with dead ends, this makes it absurdly difficult to complete a mission without purchasing the Incense and could even be a cause of soft locking later on.

I do look forward to the father development of this project in parallel to HTA as I love more dynamic gameplay games and will be eagerly awaiting more ghosts, maps, and even side characters if those are planned.

Developer

Soft lock? A video of this issue would help me understand it.

Try remembering hiding spot before collecting evidence or completing mission. Once you see Hunting text on screen dash towards the hiding spot that's not in direct sight of ghost. There are 5 hiding spots in current map.

While not entirely a "soft lock" in the actual term it does make it really hard to recover from early mistakes. When I was first starting the game I was getting caught quite a bit as I was finding out controls and tools even with the guide screen. After a little while I found myself with little funds to purchase equipment like the incense to get out of those precarious situations. It gets a bit more tricky as I found the ghost can see you enter a hiding spot from across the long hallways where you cannot see the ghost. This makes it a bit tricky to dash into the closet in the entry hall and if close behind you it can easily trap you in the bedroom, living room, and garage where it could be a bit difficult to get to those hiding places before the ghost enters the room.

It didn't take me too long to learn the patterns of the current limited number of ghosts to the point I had everything found out within a minute and could catch them in the first hunt so I am no longer having that issue, but it did make it quite difficult to recover. Also at the time of writing I failed to catch that the game literally tells you what the ghost is after the first time it catches you so you could just take that information and run to at least get the 100 cash on mission completion. So I guess that's just a little hint for the idiots like me who overspend and need some cash to recover their losses.

Developer

I guess I will make a forced tutorial game for new beginners so that they will understand how to play this game.

You could make the tutorial into hunting Wendy to give the backstory of how she came to be living with them.  She already has the journal entry listing her as not a threat so there's already the reasoning for why she wouldn't be trying to kill him in that tutorial.

Hello lag! 

How are things going with the development? 

Will an android version of the game be added? 

I wish you good luck

I hope you haven't forgotten about Hailey's treasure adventure. 

Developer

Hello,

The game would have updated earlier if I haven't changed the both asylum and city street level when it was near completion. I mean they look better now but so much time wasted on them.

Android version will be little difficult to make. Reason being it's lighting system. It didn't work on some devices for HTA and this game heavily relies on it.

How can I forget about that game. The only reason this game is getting attention because it's more challenging to code.