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Problems and Bugs with 0.7.0

A topic by St34my created Nov 19, 2022 Views: 2,087 Replies: 7
Viewing posts 1 to 5

It's most likely already known to the developers the problems with this release, but for clarification I will list all of the ones I know here.

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Bugs:

NPCs are not interactable .

Portals are  not interactable .

Enemies are sometimes invisible .

During Wave Fights, enemies will despawn and be considered (dead) if hit or stunned once, regardless of health.

After being stunned on an incline or decline, the player will slide frictionless until they hit something that will stop them, if it doesn't bounce them in the opposite direction.

Downloading the game from the ITCH client results in an error and cannot be played.

Hornet sounds will still be continuously played at certain times.

Grapple/Sex scenes sometimes occur below the ground, or off screen.

Grapple/Sex scenes sometimes aren't visible. The player will have their idle animation playing with no enemy in sight, but the Break Free minigame still appears along with the SFX and music.

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Game Was Downloaded, extracted, and played from RAR file on ITCH.IO web client.

(2 edits)

the game keeps getting stuck on the stage loading screen. the game works normally up until I start a stage then it just sits at the loading screen; It's not a problem with the firewall as the game starts up and works just fine until I select a character to play.

EDIT: The 'Debug Zone' is the only stage that gets past the 'stage' screen and loads in.

I've never encountered this, that's odd

why I can open the game but I cant start levels?

Developer

Hi Steamy! Thankyou for reporting bugs in 0.6.9!

- NPC interaction bug should be fixed
- Portals not working for Verge/Gen has been fixed
- I'm not sure what causes the invisible enemy bug but it's being investigated
- The wave fight bug is tied to an 'Out of bounds' check that removes enemies if they somehow get behind the electric pillars or fall beneath the floor. This was a failsafe to prevent a softlock during waves if one enemy is unreachable, but in the current build it's too close to gameplay. We are considering better fixes.
- Weird friction on slopes should be fixed
- I haven't downloaded the game from the itch client before, I'll have to check that out and see how it's handling the .rar differently.
- Hornet and other looping sound bugs should be fixed
- Clipping and visibility issues is being worked on
 
If your able to load the debug stage and not the normal levels, it is likely performance related. We do unload enemies that are off-screen now and have simplified AI checks to reduce the load on the CPU/GPU, it may still be a bit intensive while we optimize further.

Thanks for the reply!

Glad to know reported bugs are being fixed, thank you.

I whole heartedly thank you for taking the time to respond in person; I understand how busy you must be. Thank you.

for some reason when i go down the enemy UI dies cuz the enemies freeze and wont actually go after you like they are meant to 

Deleted 81 days ago