Unfortunately in regards to Amorous 1, it was made over a decade ago when I first became a furry. I was very new to making a video game and so was who we were working with at the time. I don't have access to the original graphic novel engine so we can't update it without some hackery.
It's ten years later now and we have a proper team with backups, github, management and all so we can update this all the time. Most of the spirit of the first game will return with some fresh ideas and a lot more proffesionalism.
Jasonafex
Creator of
Recent community posts
Best place for now is our community discord server in the general chat until we have all our tiered channels etc set up with the next build.
Here is my Jasonafex Shitpost Compilation!
Has a bit of everything, mostly mature memes.
https://drive.google.com/drive/folders/1BLvbzdn2hJKPpYuHs9hBiexXGCuQxxQR?usp=sharing
3 Players:
• Jason
• Vergence
• Peacewolf
3 Judge sets:
• Jason's
• Verge's
• Joe Hendry's
3 Hosts:
• Jason
• Vergence
• Joe Hendry
200 Voices to play in total with full subtitles!
Hi Polican!
Did you try downloading https://www.win-rar.com/start.html?&L=0 and extracting with winrar? (It's free)
Future builds we will also support the itch client, as it seems easier to use.
Hi Earthfox!
Try downloading the new Mac version (0.7.1) from the home page and extract with https://www.win-rar.com/start.html?&L=0 winrar (It's free). Future builds we will support the itch client to make it easier to download.
Sorry for the late reply! We've moved itch client support to the top of our sprint and should release the next build with client compatibility.
It should be much easier for users rather than extracting with winrar. For now, try downloading the game directly from the home page and use https://www.win-rar.com/start.html?&L=0 to extract it's contents
Hi 20021128!
Stages have been discovered to be the biggest memory hog in the current build. As of 0.7.1, we have optimized enemies to unload when off-screen, and their ai scripts have had their calls reduced per second. You may be able to play the game if you try the debug stage, as it's smaller.
We're planning to unload stages in chunks to solve the freezing issue, that change should be coming soon!
Hi Julio!
Stages have been discovered to be the biggest memory hog in the current build. As of 0.7.1, we have optimized enemies to unload when off-screen, and their ai scripts have had their calls reduced per second. You may be able to play the game if you try the debug stage, as it's smaller.
We're planning to unload stages in chunks to solve the freezing issue, that change should be coming soon!
Hi Garland!
Stages have been discovered to be the biggest memory hog in the current build. As of 0.7.1, we have optimized enemies to unload when off-screen, and their ai scripts have had their calls reduced per second. You may be able to play the game if you try the debug stage, as it's smaller.
We're planning to unload stages in chunks to solve the freezing issue, that change should be coming soon!
Hi Matvai!
We apologize with the 0.6.8 bugs, Jades launch introduced a lot of new issues we didn't anticipate. We'll be cleaning the build of bugs as much as possible and performing major optimization improvements before releasing new characters.
Most bugs reported in threads for 0.6.8 should be fixed! Some users still encounter loading issues with stages, but enemies now unload when off camera and have their ai calls reduced. We plan to unload stages in chunks which should solve the most common loading issue.
Hi DWLKJR!
Sorry for your frustrations with the game, the version you played was quite unstable and we apologize for the performance.
Most of the bugs reported for 0.6.8 have been fixed, we are currently working on further optimizing how the stage loads. Enemies now no longer render while off screen and their AI calls have been reduced.
We will work on our animations! Anything in particular you find stands out about them that can be feedback for our art team?
Hi Jinxed!
We have narrowed down the stages as a memory hog. Enemies have been optimized as of 0.7.1 to no longer render when off-screen, their AI has less calls per second too.
We intend to unload chunks of the stages to make them perform bettter in future builds. For now, try loading the debug stage and see if it loads! It should be much smaller.