Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jasonafex

163
Posts
7,544
Followers
A member registered Oct 02, 2019 · View creator page →

Creator of

Recent community posts

Unfortunately in regards to Amorous 1, it was made over a decade ago when I first became a furry. I was very new to making a video game and so was who we were working with at the time.  I don't have access to the original graphic novel engine so we can't update it without some hackery.

It's ten years later now and we have a proper team with backups, github, management and all so we can update this all the time. Most of the spirit of the first game will return with some fresh ideas and a lot more proffesionalism.

Some parts don't unload fully and it is indeed a bug. You'll have better control in the next build :)

.Zip version uploaded, seem to download fine for me!

Try the .zip version, it doesn't like the .rar compression format for whatever reason.

Try the .zip version, it doesn't like the .rar compression format for whatever reason.

Try the .zip version, it doesn't like the .rar compression format for whatever reason.

Try the .zip version, it doesn't like the .rar compression format for whatever reason.

Try the .zip version, it doesn't like the .rar compression format for whatever reason.

Try the .zip version mirror :)

Try the .zip version mirror :)

Try the .zip version mirror :)

Best place for now is our community discord server in the general chat until we have all our tiered channels etc set up with the next build.

I uploaded .zip version mirror. That doesn't seem to trigger it :)

I uploaded .zip version mirror. That doesn't seem to trigger it :)

It shouldn't be hard to add a rattlesnake tail to the part list :)

I uploaded .zip version mirror. That doesn't seem to trigger it :)

Some parts don't properly toggle off atm and there are some other small quirks. We plan to fix them soon <3

I uploaded .zip version mirror. That doesn't seem to trigger it :)

There are some quirks and redundancies to the Character Creator we intend to iron out. Thankyou for letting us know!

Coloring will become more intuitive in the future. There is an [advanced] color mode where you can enable the brush with the [F] key, but it's not well explained yet and it will get better.

I uploaded .zip version mirror. That doesn't seem to trigger it :)

Easier solution! I uploaded a .zip version. That doesn't seem to trigger it.

Do you have luck downloading other .rar files from this website? I can try uploading as .zip instead in the future, but it's likely the unity.exe

You should be able to allow certain downloads.

It's the same type of upload that we have done for our other projects. Just a .rar file containing the game assets and unity.exe

It's likely the unity.exe getting flagged so my might just need to ignore the false flag.

It's the same type of upload that we have done for our other projects. Just a .rar file containing the game assets and unity.exe

It's likely the unity.exe getting flagged so my might just need to ignore the false flag.

It's the same type of upload that we have done for our other projects. Just a .rar file containing the game assets and unity.exe

It's likely the unity.exe getting flagged so my might just need to ignore the false flag.

Here is my Jasonafex Shitpost Compilation!
Has a bit of everything, mostly mature memes.


https://drive.google.com/drive/folders/1BLvbzdn2hJKPpYuHs9hBiexXGCuQxxQR?usp=sharing

3 Players:
• Jason
• Vergence
• Peacewolf

3 Judge sets:
• Jason's
• Verge's
• Joe Hendry's

3 Hosts:
• Jason
• Vergence
• Joe Hendry

200 Voices to play in total with full subtitles!

Hi Polican!

Did you try downloading https://www.win-rar.com/start.html?&L=0 and extracting with winrar? (It's free)

Future builds we will also support the itch client, as it seems easier to use.

Hi Cloud!

It sounds like the game has a memory leak. If it's not resetting even when you restart the stage, we'll need to look into the root cause and plug it up 😊

Hi Corry!

We are currently aiming to get the game playing with the best framerate possible for desktop. Once that is conquered, we will consider porting to android! 

This will likely occur closer to 1.0 (Game is considered close to complete)

Hi Todd!

We currently plan to add the Satyr from the BBS prototype into the game with her iconic whip and futa appendages. After that, we may add more big boys!

Hi ESPKid!

Sorry for the performance issues. I will have another look at the tutorial stages and if there are black screens, we will resolve them!

Hi Earthfox!

Try downloading the new Mac version (0.7.1) from the home page and extract with https://www.win-rar.com/start.html?&L=0 winrar (It's free). Future builds we will support the itch client to make it easier to download.

Sorry for the late reply! We've moved itch client support to the top of our sprint and should release the next build with client compatibility. 

It should be much easier for users rather than extracting with winrar. For now, try downloading the game directly from the home page and use https://www.win-rar.com/start.html?&L=0 to extract it's contents

Hi 20021128!

Stages have been discovered to be the biggest memory hog in the current build. As of 0.7.1, we have optimized enemies to unload when off-screen, and their ai scripts have had their calls reduced per second. You may be able to play the game if you try the debug stage, as it's smaller.

We're planning to unload stages in chunks to solve the freezing issue, that change should be coming soon!

Hi Julio!

Stages have been discovered to be the biggest memory hog in the current build. As of 0.7.1, we have optimized enemies to unload when off-screen, and their ai scripts have had their calls reduced per second. You may be able to play the game if you try the debug stage, as it's smaller.

We're planning to unload stages in chunks to solve the freezing issue, that change should be coming soon!

Hi Garland!

Stages have been discovered to be the biggest memory hog in the current build. As of 0.7.1, we have optimized enemies to unload when off-screen, and their ai scripts have had their calls reduced per second. You may be able to play the game if you try the debug stage, as it's smaller.

We're planning to unload stages in chunks to solve the freezing issue, that change should be coming soon!

Hi Matvai!

We apologize with the 0.6.8 bugs, Jades launch introduced a lot of new issues we didn't anticipate. We'll be cleaning the build of bugs as much as possible and performing major optimization improvements before releasing new characters.

Most bugs reported in threads for 0.6.8 should be fixed! Some users still encounter loading issues with stages, but enemies now unload when off camera and have their ai calls reduced. We plan to unload stages in chunks which should solve the most common loading issue.

Hi DWLKJR!

Sorry for your frustrations with the game, the version you played was quite unstable and we apologize for the performance.

Most of the bugs reported for 0.6.8 have been fixed, we are currently working on further optimizing how the stage loads. Enemies now no longer render while off screen and their AI calls have been reduced.

We will work on our animations! Anything in particular you find stands out about them that can be feedback for our art team?

Hi Jinxed!

We have narrowed down the stages as a memory hog. Enemies have been optimized as of 0.7.1 to no longer render when off-screen, their AI has less calls per second too.

We intend to unload chunks of the stages to make them perform bettter in future builds. For now, try loading the debug stage and see if it loads! It should be much smaller.