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vTuber Kit

An All-In-One Free vTubing Solution! · By Kyuppin

keyboard delay

A topic by Fisht1ck created Nov 18, 2022 Views: 266 Replies: 3
Viewing posts 1 to 3

Hello I have only been using this since yesterday so it could be an obvious fix that I simply have not come across yet. But if I play games with this on I tend to get insane keyboard delay, nothing with the mouse only the keyboard. I've also tested the delay with and without vtuber-kit on and it is non-existent when the program is closed. Is there anything going on in the background that would cause every other program to have to wait for vtuber-kit to send them inputs and if so how do I disable this setting since I can do without the hotkeys, yet they always re-enable themselves and disabling them in the actual program does nothing,
I have pushed this laptop to the limit plenty of times before so I at least know that this kind of delay cannot be from simple overloads and this is something I have done before and after I started streaming. I can personally attest that simply loading my cpu and gpu to 100% doesn't do this.

I hope there is a solution to this and that it may be a simply file edit on my end, otherwise I love the program so far but this is definitely a problem I can't overlook when I tested it across multiple games on different engines and that range from demanding to potatoes can run it.

Developer

I've not heard of this issue before, but yeah Unity is grabbing raw input and looking to see if any hotkeys are being pressed. There's no way to disable that at the moment. But I'll try and add a toggle to disable the hotkey code altogether for the next build

Thanks for reading and responding. currently I just play games that don't need a keyboard to circumvent the problem. But nonetheless I appreciate the response, keep up the good work

Developer

Hey, so this is a known issue with the plugin I use for grabbing windows keyboard input. The only fix for now is to set your vtuber kit fps as high as you can handle, (ideally equal to your monitor refresh rate), but in the next version I'll be adding, at the very least, a way to deactivate hotkeys so this issue can be bypassed.