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Kyuppin

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A member registered May 19, 2016 · View creator page →

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Heya Mel, I'll see if I can create a system that has infinite save slots, it makes sense.

As for the changing slots question, I can probably figure out a way to get automated slot switching. I'll see what I can come up with. I've never used streamerbot so I'll have to look into that! 

Give me some time and I'll get back to you with some ideas.

Kinda! Not by directly replacing anything built-in, but by using the Customization Menu. You can import images. You can then make the images jiggly, you can pin to the model, you can hide the object you're pinning to to "replace" it. It has lots of options. 

But if you're looking for complete customization of the entire model, vTuber Kit cannot do that.

Hey! I still don't have a solution to this. The facetracking uses OpenSeeFace as a back end and then grabs webcams using built-in Unity functions. I've tried to reorder my code execution and added refresh buttons and such in the past. Most people have this issue clear up on its own with no real reason why. But you can try resetting your PC, try plugging your webcam into a different USB port, or try unplugging other random USB devices and then running vtuber kit. Someone said that fixed it for them once. I'm releasing a new version tomorrow which may help fix any issues, but I kinda doubt it since none of the facetracking code has changed. Sorry I don't have a good answer on this

I'll be releasing a new version tomorrow. Give it another day and try using the new version to see if that fixes it. If not, let me know and I can walk you through backing up and clearing your save data. vTuber kit may be stuck looking for a variable that is saved incorrectly and so it hangs.

I'm not sure what may cause that. I use Unity's built-in functions to check for microphones, so if it's not in that list, I'm not sure. maybe it's under a different name? You could try something like creating a virtual mic input and then grab that with vtuber kit? But that might get messy. I don't really have a solution to this otherwise

It should be very jiggly by default. The hair jigglyness may also depend on framerate of the program. So, higher fps might increase jiggle. Try setting it to the default of 60fps.

vTuber Kit now has a User Guide! It's still a Work In Progress, but soon it will be a comprehensive guide to using the program. 

It can be found here: vTuber Kit User Guide

Sorry, a mobile version is not possible!

Yes it has, you need to go to the gear menu in the top left, then scroll down to "open save data". In there, you will find 2 folders where you can add falling objects. You can add as many PNGs as you want in there and vTuber kit will pick them at random.

No sorry, this will only be on Windows!

Thanks! I just fixed it. Next version will be working correctly. Should be out by the end of this week.

Hey, yeah this is possible. Go to the Gear menu and scroll down to open save data. If the folder that opens will be folders with throwable and falling objects. you can put as many images as you want in those folders and they will be chosen at random when redeemed.

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I just realized what it might be. The auto sleep function is currently apparently broken, the toggle doesn't work. So it's always on. And it works by counting frames and after a certain number it makes the model sleep. So maybe when you switch to a game, the monitor fps syncs and increases or something triggering the model to sleep sooner.


You can try limiting your games/monitor to 60fps. Otherwise, I will be fixing the toggle and adding an option to define how long before a model goes to sleep which should solve the issue in the next update.

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If anyone has a similar problem in the future, we figured it out! Turns out that vTuber Kit's Unmoving Plaid feature was looking for an image file in the Textures folder that had been deleted. When it couldn't find the file, it was crashing/breaking. Reference image attached of solution #1 that will work for any other users. Solution #2 was to manually edit the save file and remove any lines in there that reference the missing image. 

(Though to be honest, I don't think users will be able to find out specifically what image filename vTuber kit is looking for, so you may just have to remove any lines in the save data file that contain references to image filenames that no longer exist in the folder. You can do this by searching for any lines with "unmovingplaid" in them and checking the referenced image name.)

I'll be sure to patch this in the next version so it can't happen in the future.


Sorry I was very busy over the week. I'll check it out today and see what I come up with. Will reply with an update soon.

I'm not sure what would cause this. Does the model work okay with mouse tracking?

LMAO

Is it only with that game? Or every game

Probably not

I took a look at your save data and everything seems alright. It all works fine on my computer. 

Are you using the 64-bit version? If you accidentally downloaded the 32-bit version at some point that may be messing it up, unsure. The 32bit version folder is called "vTuber Kit version (32Bit)" so just double check that. 

Another possibility could be maybe the custom images got erased? open that folder again where you got the save data, then go into the CustomImages folder and make sure you have images with all of these highlighted names. (ignore the fumos)

If neither of those things helps, can you send me a video of you showing all the issues? Like a minute or so recording of the glitches so I can better understand. I may have to try sending you a special build with error logging or something to figure it out. But all your save data seems okay from what I can see.

Hello! Can you please send me your save date file so I can look into what's causing this?

Go to the gear menu, scroll down to "open save data" and then in the folder that opens, send me the savedata.uwu file (I forget the exact name). Don't send it here unless you remove your twitch info first. You can email it to me at kyuppin@gmail.com

Late reply, it's pretty dead for now. But I'm always working behind the scenes. Just not much to talk about regarding this series in particular.

Hey, sorry but it's not coming back to mobile. The code is unfortunately all written in an outdated language making it impossible for me to update it to current-day Google standards. 

I know Lily's Night Off is also missing from mobile stores. I will try and restore that one soon, it should be possible. But LDO is out of luck for mobile. At least until I decide to completely rewrite all the scripts one day.

Hmm, it looks like an issue with your webcam not picking up your face at certain angles maybe. Does the same thing happen if you use the app at that angle without games running? 

One messy solution might be to go into the face tracking settings and try turning off the "fall asleep when tracking lost" option and see if that helps. If it does, you may want to try manually setting the FPS in vtuber kit on the Gear tab to something like 60fps. And then try re-enabling the fall asleep option. That may make a difference.

Let me know what you find out, it'll help me with making my next update for the app!

Thank you!!

I'm working on adding a more in-depth backup save system so this won't happen in the future. It'll be in the next version.

That looks great!

Make sure the oauth key is correct. It might be worth it to just redo the oauth key tbh and then restart vtuberkit and see if it works. make sure you copy the whole key, it will start with "oauth:" and then a bunch of numbers. you can find the website to get the key by hovering over the oauth box in the app and goign to the website in the tooltip.

I'll see what I can do!

Without a doubt the greatest Lily's ___ Off fangame ever made. I really enjoyed it. loved the art and the insane dialogue made me laugh out loud multiple times. Great work!

Howdy!! Yeah, there is a way. Once you've attached the object, you can adjust the Z value near the top of the customization panel. You might have to adjust it kinda far, like you can try setting it to 50 (or -50, I forget) and that should show results.

You're right, seems that the toggle isn't working. I'll fix it in the next update!

Thanks for your suggestions, I'll take them into account for the future.

Hello, open file explorer, enter"%appdata%" and hit enter. go up one folder level so you're in the appdata folder. Then in one of those "local" folders will be a kyuppin folder. Find that folder and in there is a savedata.uwu backup file. Try renaming that to the regular save data file's name and reopening vtuber kit. But if you've reopened vtuber kit multiple times already, the original save data is most likely gone. I'll have to add an additional backup system or a way to export save files. Sorry about that, I'm not sure what could have caused it and don't think anyone else has reported it.

If there are clothing items that are a solid color, I can add in the changes however you want, if you give me examples. Since there's no reason not to add a secondary color to them. Otherwise, it'd be a hassle, but I can potentially add a duplicate of the clothing with different color options but I'd rather not have to do that.

I don't know how much more hair types will be added. But you can now add custom jiggle objects if you want to try drawing your own hair and importing it. And I do plan to add more eye types in the future but you can also attach custom lashes using the customization panel.

For game capture in OBS, it should work just fine. You may have to mess with the settings in OBS to get it to capture correctly, liek the color or transparency options in the game capture properties.

As battlesheepy said, you can now do this with the custom jiggle items. Import your own hair, pin them to existing hair, and then check the box to turn off the original sprite. It's not going to be perfect but it works well enough. Unfortunately with the way the program is set up, that's the best we'll probably get.