Inspired by many years of playing probably every major zombie game, and way too much time on mods in games like CS, GMOD, and COD, I am working on building my first game "paniic.io".
I plan on launching with a variety of gamemodes. Initially it will be all PvE, But I very much want to launch a PvP mode shortly after. Current testing shows I should be able to support 50+ players, with hundreds of zombies in a single match.
A lot of core engine work is done (many re-writes later), however I still have plenty of work to do, including; final artwork, adding weapons / missing FX, adding more zombie types, and no doubht a bunch of bug fixing.
I will be documenting my journey to launch an alpha for https://paniic.io/ by christmas here on itch.io.
Feel free to drop a comment with your suggestions / thoughts, and join me on my journey to finally releasing my first game!
Gallery
Stress test
Purchaseable Doors
End of game vote
Early gameplay video - https://clipchamp.com/watch/2hFDFzndMOF
Roadmap
- [x] Login
- [x] Homepage
- [x] Map vote (and stage transition on backend)
- [x] Highscores
- [ ] In-game chat
- [ ] Infected
- [x] Normal
- [x] Fast
- [ ] Tank
- [ ] Hell
- [ ] Game modes
- [x] Wave based
- [ ] Endless increasing difficulty waves
- [ ] Special rounds
- [ ] Boss round
- [ ] Objective / Escape
- [ ] Add spectate
- [ ] Add floor drops
- [x] Wave based
- [ ] Maps
- [x] Hold the line
- [ ] Castle wars
- [ ] Panic night
- [ ] Shop system
- [x ] Purchase weapons of particular tier
- [ ] Upgrade a weapon
- [ ] Weapon system
- [x] Melee Base
- [x] Gun Base
- [x] Explosive weapon base
- [ ] Ammo System
- [ ] Primary Weapons
- [x] SMG
- [ ] Shotgun
- [ ] Assault Rifle
- [ ] Burst Rifle
- [ ] Secondary Weapons
- [x] Pistol
- [x] Axe
- [ ] Special Weapons [WIP]
- [ ] Grenade
- [ ] RPG
- [ ] Build system
- [ ] Wall
- [ ] Turret
- [ ] Art work
- [ ] Progression
- Skill tree
- XP saves, with store for unlocks depending on level