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SECRET SUB 1970's DOS TEXT GAME REBOOTED

A topic by Ra7en created Jun 19, 2018 Views: 454 Replies: 3
Viewing posts 1 to 4
(1 edit) (+1)

Hi, I though this would a great place to help those who have started testing my game to post suggestions and other issues as well as me posting what the heck is going on LOL

This is an old 1970's text game that I gave(and am giving) a modern twist to it. It is scratch built from a blank canvas!   Much to my surprise, seeing that it is a TEXT game and not eye-candy, it has been well received - thank you for those that are checking it out.

The game is almost done, cept cosmetic and some coding clean up as well as some bug squashing, however the main reason I am noting it here is I just found out my enemies do not fire back LOL and that is because that whole section is missing !!!!!

So i need to add that, and will update with that version , will probably add a manual seed generator so you can set your own procedural game, not sure, given the language I am writing it is, that the seed will generate throughout various players.


So I dropped it back down to 80% as I have to get the combat section done LOL....

If you are a fan of DOS text games, or grew up in that area - or just curious, keep watch... I have plans to make modern day game mechanics to a DOS TEXT style. Sort of a MASH if you will!! 

Cheers

https://ra7en.itch.io/secret-sub



OK!! Played hooky from work to do some clean up coding. Thanks to the testers and their feed back I was able to update a few things. 

REL: 180619.2241


  •  fixed exit on getting course 0=NO COURSE SELECTED. People were having problem changing their mind deciding NOT to move or use a torpedo. Now you can just enter 0, and it will cancel back to the option menu
  •  got rid of extra pause at the title - cosmetic - but annoying...
  •  enemy fighting back works now - they only fight when you move - they still do not move or attack their turn.
  •  HQ command updated, but not tested. docking was not working. Need someone to get close and see if that works
  • Turned off the "case-sensitive" when entering code due to critical damage
  •  improved the repair while moving of sub damage. this is not perfected yet (if navigation is damage, start over LOL - I'll get that fixed)

check it out :-)

Its a fun past time, although may be hard to quit :P

well crud, just found out minutes later that the damage control was not working because of one variable Uhg!! so fixed that, but while testing, I also found out my missile control is not working, which it was yesterday... LOL, this is what happens when you scratch build apps and not use engines LOL..

ok.. I'll have the fix up shortly..

Alright, back in biz. (pun intended), Missile control had a loop issue that I changed elsewhere. Thats fixed. Damage control now works - as seen in image, but not a nice situation ofc.  Damage does repair, but only by navigating. But this is a catch 22, if NAV is not working, they wont repair. So need to find a happy medium :=)

This fix is v6 (180619.2345)