(I love the music and colour palettes.)
I played it on Steam Deck and it works well on there (after switching to fullscreen so the filter looks fine), but setting it up was a bit of a hassle. If Godot lets you publish a Linux build easily, I'd appreciate that, since then the itch app would let me install and update this game.
Better controller support would be nice. The D-pad works, (A) can be used in menus and the (B) button pauses the game, but I don't think I can use/examine or swap the inventory slots without mapping them to keyboards keys.
There's one glitch I ran into: If I go to the title screen with* a saved game (whether by quitting out or restarting the game entirely), I see PRESS ANY KEY, but the menu itself seems to be already active to controller input while being invisible. (If I press (A), then the game Continues directly.) I can make the menu show up by pressing an actual keyboard key.
* May not matter. I didn't check controller inputs first.
Overall I think the story section is a bit stronger than the level, but I don't necessarily like food-serving games like this, so pile of salt there. It's nice that there wasn't any time pressure in non-hard-mode.