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Very athmospheric!

A topic by Qazm created Oct 30, 2022 Views: 224 Replies: 1
Viewing posts 1 to 2
(+1)

(I love the music and colour palettes.)

I played it on Steam Deck and it works well on there (after switching to fullscreen so the filter looks fine), but setting it up was a bit of a hassle. If Godot lets you publish a Linux build easily, I'd appreciate that, since then the itch app would let me install and update this game.

Better controller support would be nice. The D-pad works, (A) can be used in menus and the (B) button pauses the game, but I don't think I can use/examine or swap the inventory slots without mapping them to keyboards keys.

There's one glitch I ran into: If I go to the title screen with* a saved game (whether by quitting out or restarting the game entirely), I see PRESS ANY KEY, but the menu itself seems to be already active to controller input while being invisible. (If I press (A), then the game Continues directly.) I can make the menu show up by pressing an actual keyboard key.

* May not matter. I didn't check controller inputs first.


Overall I think the story section is a bit stronger than the level, but I don't necessarily like food-serving games like this, so pile of salt there. It's nice that there wasn't any time pressure in non-hard-mode.

Developer(+1)

Thanks for the feedback!

Yeah stuff like different platforms and ironing out some input stuff are polishes I'm looking to work on in the future