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COMPOSER/SOUND DESIGNER looking for a project!

A topic by Eehvan created Oct 24, 2022 Views: 437 Replies: 9
Viewing posts 1 to 6
(1 edit)

Ehy guys i'm a musician and sound designer trying to join a dev team! I'm mainly interested on paid jobs but we can talk discuss about it.

I've been playing with audio since 2015 and worked on some ads, short films and small games.

I also make music as a hobby.

This is my souncloud: https://on.soundcloud.com/jTn5h

And some of my external projects: https://drive.google.com/drive/folders/1id6tCHPx6FK-5_ibvkDqrgDtD0xRD5_p?usp=sha...

Please contact me if u're interested :) my discord is Eehvan#2065

I'm interested in your offer, if you are too contact me on discord Kirx9#7614

Still available for any work!

https://on.soundcloud.com/jTn5h

https://drive.google.com/drive/folders/1id6tCHPx6FK-5_ibvkDqrgDtD0xRD5_p?usp=sha...

DISCORD : Eehvan#2065

Deleted post

Well i guess it depends mainly on how elaborate is it, how important for the story or in general how well it serves it's purpose

Deleted post
(+2)

A professional composer who is not willing to work "for cheap" would charge at least $200 per minute of completed music. That might seem like a lot but many hours can go into producing just one minute of music, if it is high-quality. If I am fast and make a track in 4 hours, then do two revisions each taking about an hour, I would be making $33 per hour. That's pretty good... but a really high quality composition will probably take more time than that, and there's also the time and money spent on acquiring and maintaining equipment, software, etc.

Of course, in the indie world, budgets are slim and many people work for less than the "industry standard," sometimes for free just to improve/gain exposure, sometimes for the promise of revenue share down the road. So unless your project is expecting to get a ton of funding, it might be more realistic to plan that you will not be able to pay as much up front. Maybe somewhere around $80-$100 per minute. That might be acceptable to an decent indie composer, especially with rev share on top of it.

There are other variables too: How much music do you need and how complex should it be? I can bust out simple chiptunes with 4-5 instruments all day long, so I would expect to get paid less for that. But a major orchestral composition requires tons of instruments... you could be looking at 20 or 30 individual tracks, and suddenly the time investment is much bigger.

So I will just guess to fill in those blanks. Let's say you need 30 minutes worth of soundtrack for your game. You want it to be good quality, but don't need AAA-level orchestral masterpieces, so you offer $100 per minute plus a small percentage of revenue. That's going to be $3000 up-front. As the person hiring for that job, I would keep in mind that that's pretty cheap. If the game doesn't make much revenue, the composer will have done all this work for around $10-$15 per hour. So I wouldn't expect the most professional music in the world or push them too hard to do revision after revision.

All of this can be very different for your project. Composers can also be paid hourly, although this can cause tension if they are taking longer than you think they should or if you think they are lying about their hours. Charging per minute of music means you know how much you are spending, and the composer can decide if the time investment is worth it. If you are not able to pay very much, you'll have to make concessions on the quality and complexity of the soundtrack, and/or be willing to "sweeten the deal" with things like revenue sharing.

(+1)

this is what you call a god level answer

Hey, I currently have a sound designer but his music style doesn't really fit the theme.

If you decide to contribute you will get 25% of the money we make off the game!

Email me at Wefles_527@outlook.com if you are interested

Still available for any work!

https://on.soundcloud.com/jTn5h

https://drive.google.com/drive/folders/1id6tCHPx6FK-5_ibvkDqrgDtD0xRD5_p?usp=sha...

DISCORD : Eehvan#2065