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First Project, first animations, first possible Game?

A topic by Bartschi created Oct 15, 2022 Views: 250 Replies: 3
Viewing posts 1 to 4

Hey guys and gals!

A friend and me want to start developing a game and I have been cooking up a few designes and animations for both the player character and its foes. A Robot and Droplets. zZZZzZZz

I'm relatively new to the whole game animation stuff and I'm really self-conscious about my "art". I'm not sure if the walk cycles would feel good in an actual game and I don't really like the explosion of the robot. Am I too perfectionistic about it, or are they fine as they are?

I've been working on walk cylces both in traditional and game animation for quite a while on and off. Though I really never get them quite right. The 2 Frame Animation on 2's atleast looks like a walk, but choppy. 

Any Idea how to improve?

I just made a change already, maybe making the "hit animation" more readable.


Hello again! 

A little Update on my progress if anyone wants to know:
Fixed the running animation (I hope)
Changed the colour of the droplet to a brighter blue

I also added two more enemy types


The first pass of many games start with place holder graphics while you get the basic game play sorted.  That way, if the game mechanices don't work out you haven't invested loads of hours in graphics that are hard to reuse.

I think they look really cute! Great color choices on the green robot, don't let anyone tell you it's too green! (any guess what my favorite color is?)

I honestly liked the darker blue droplet, at least it reads as "water" right away for me whereas the lighter one just looks like a blue slime. Also the robot walking from the side animation could be improved with an "arm back" frame. The legs are moving too far, as if they are sliding forward and back from the hip. Not that that's impossible for a robot, but if you compare to the front-facing animation it doesn't match. I'd have the hip joints move forward and back only a pixel or two, with the rest of the movement being from angling the leg. Also be sure to shade the "away" leg darker!

As for the explosion, if you want to go for the classic fireball look, I'd try to make the flames last a bit longer and cover more area. They could be more fluid as well, maybe leaving behind a trail instead of moving as one piece. Incorporating the robot itself so that it doesn't just disappear would be nice too. This is also something that could be expedited using particles, either by hand or by code you could cut out chunks of the 'bot and make a particle explosion.