Hey guys and gals!
A friend and me want to start developing a game and I have been cooking up a few designes and animations for both the player character and its foes. A Robot and Droplets. zZZZzZZz
I'm relatively new to the whole game animation stuff and I'm really self-conscious about my "art". I'm not sure if the walk cycles would feel good in an actual game and I don't really like the explosion of the robot. Am I too perfectionistic about it, or are they fine as they are?
I've been working on walk cylces both in traditional and game animation for quite a while on and off. Though I really never get them quite right. The 2 Frame Animation on 2's atleast looks like a walk, but choppy.
Any Idea how to improve?
I just made a change already, maybe making the "hit animation" more readable.