Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Debugging with Visual Studio 2019?

A topic by szabolcssajben created Oct 02, 2022 Views: 332 Replies: 1
Viewing posts 1 to 2

Hi,

It's my first time ever working with godot and I wanted to setup my environment using VSCode for debugging, however, it doesn't have class references to the godot engine (even with the godot extension). So, I tried Visual Studio 2019 as that's what I use for UE4. It had the class references straight away, however another issue occurred. Since a godot project doesn't have a solution file, I couldn't setup debugging in Visual Studio. I tried a couple of online tutorials on how to create a solution for it, however none of them worked. Does anyone have any experience with this, if so any help is appreciated.

Did you use “Project > Tools > Create C# Solution” in the Godot editor? That’s when the engine makes the SLN and CSPROJ files for your project. It should fix it if I’m right