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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

About some bad ends (other stuff too)

A topic by fuzzcat created Jun 09, 2018 Views: 6,576 Replies: 5
Viewing posts 1 to 4
(4 edits)

Hi, sort of new around (long time lurker)

I saw there are plans for adding Urka as companion. Lately, I was trying some different options of my usual choices, and found out she actually has a bad end and never noticed.

Will it be possible to have "being my woman" bad end path actually become playable? Say, she can join "normally" so to speak, or, if you pick the option that usually it's the "her woman" bad end, become her other joining path (leaving the "like a man" as a true bad end). It would be rather cool to actually change your name (as you change classes) as it says it does (and even cooler to automatically get the usual animation when entering towns, as it says it does on the bad end too -public fuck just so everyone knows who's the girl-).

On the same route, are there plans with the Gadgeteer?   It could have the same path. Instead of bad-ending, you keep playing caged with her as companion.

Neither collide with the other, so you could actually have Urka and the Gadgeteer as the 2 companions for example, or mix them with Kylira or Trudy.

The "beastmaster" ending could also be playabe? Much like "equine lover" (were you find "your place" on the tribe), could it be possible to have the option of spend a willpower point, and instead of getting the bad end, you get an animal companion? (with all that it entails. Focus on tails and being "tailed" :P )

On a different note, you (Majalis) have f***tons of pics that could be reused (like the Ogre ending), I doubt anybody would complain (on the contrary!).

For example, you have a pic of a trap being auctioned. With a bit of editing, it could be used for the Pucca ending (where she gets tired and sells you). There is another pic of another trap being topped by a sort of panther, could be useful for beastmaster stuff (again, litle editing). The early pic of the werebitch was rather cool, could be used for an encounter (sort of lesser werebitch), or the pic of the lumberjack-style of shewolf (as another type of encounter with werebitches). You even have a pic of a girl (easily editable) being egged by tentacles, useful for the map event.

This would add a lot of extra content with little extra work.

Well... the companion ideas are nice for enriching the gameplay, but there needs to be a limit to how many companions you can have at a time, otherwise you have almost every creature as a companion and nothing left on the map to fight.


The idea to reuse pics is great. I also miss the previous werewolf pic.

Yah, that's why I said"have Urka and the Gadgeteer as the 2 companions for example, or mix them with Kylira or Trudy." ;) 
(so it's always only 2 companions)
In any case, none of the ones I've mentioned are "fightable" ('cept Urka, and it's a one time thing!).

The old werebitch was pretty cool indeed. Sort of a not-so-crazed version, which it's probably why it was changed. It makes sense, and the newer one looks better for the role, but it's a pity the old one is lost...

How do you get the Urka bad end? I've not been able to puzzle it out.

I missed it too, and foound it casually.

You get the first encounter were she is raping a guy.
You can talk (and battle her) or shut up.
If you shut up, the second time you meet her, she will recall your cowardice, and ask if you're turned on or not.
Turned on requires perk Catamite, and you'll get the usual fuck.
Choose not, and she will challenge you, and a fight starts.
Lose the fight (you can use surrender).
After the fight, it's game over, and you get two to choose: die like a man, or live like her woman. (better save before the fight so you can see both)

Interesting. Thanks! Never woulda thought to go that route; after the shutting up option just ended in a non-event for the PC I figured it would just offer the same choice the next time.