Knock- knock! We’re continuing to actively develop our game, Knock on the Coffin Lid. Every day we see new incredible art and updated animation frames, and discuss various ideas.
This week we’ll show you the art for some new events, updates of the events from the past diaries, and, of course, some animations!
New events
Let’s start with a couple of new events that are already being worked on.
The first event will show us a new character, clearly a high-ranking commander. Do you think he’s a good guy or a villain? Will he help you or will he try to stop you?
He was redrawn several times and changed his position until the picture started looking just the way we wanted.
The second event is a dark and creepy tunnel full of dead people. It leads us in an unknown direction, but we have to reach its end. What awaits us there? This event is at an early stage of rendering; we’ll show our progress on it in the future.
Progress
As we promised above, here we’re showing the progress on the events, sketches of which were featured in the previous diaries.
Animations
We have prepared several animations for these diaries. There really aren’t many of them right now, as our team is very busy with an extremely important task — completing all the the cut-scenes for Vanadis. Let me tell you, they’re turning out just great!
Now, to something else: work on “giving life” to the enemies continues. For example, see this cute witch that would gladly cook you in her cauldron.
How do you like this smiling vendor? How can such a person deceive a tired traveler?
Thanks for reading! We are already collecting new content/materials for future developer diaries because we want to release them more often. We do have something to show! See you on the roads of Midian!