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Game Rules Sticky

A topic by Chill Dragon Studios created Sep 13, 2022 Views: 124 Replies: 2
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(3 edits)

We here at Chill Dragon Studios aren't the strongest when it comes to writing and editing so we figured it may be beneficial to house the rules here on the community board for the time being. This will allow us to gain feedback from all of you about wording and clarity of rules while creating a sort of archive for players to read rule clarifications in the comments until we can get around to making the changes.


Game Terms:

  • Stamina
    • Used to pay for cards.
    • Renews to full during your First Step.
    • Gain 1 per turn.
    • Limited Stamina must be spent before regular Stamina and is removed after use.
  • Moves
    • Power- Played to the combo area and initiates damage when the Combo is set.
    • Utility- Effect happens when added to the Combo Area.
    • Defense- Prevents moves from removing Heart.
    • Counter- Responds to an opponent's move.
  • Cutoff Moves
    • Set face down in the Cutoff Area.
    • Only card type that may be played from the Cutoff Area.
  • Habitats
    • Played to the Environment.
    • Remains in play until removed by a Disaster.
    • Effects Characters who have a matching Habitat symbol.
  • Disaster
    • Removes a card from the Environment.
  • Gear
    • Attach- Remains in play until benched.
    • Use- Benched once played.
  • Reaction
    • Responds to an action.
    • Effect happens instantly.
  • Heart
    • Your character's Health.
    • When your Heart reaches 0, you lose.
  • Hand
    • The amount of cards you draw up to during your first step.
    • Cards in the Cutoff Area count towards your Hand.
  • Power
    • A character's base damage.
    • Applied at the end of a Combo that includes a Power Move.
  • Gear
    • The amount of attached gear a character can have in play at one time.
  • Knack
    • A character's unique ability.
  • Traits
    • Some moves may require your character to have specific traits in order to be played.
  • Knock Down
    • Status inflicted by certain moves.
    • A character who is knocked down must bench a card (from their Hand, Cutoff Area, or Gear) before they may play or activate any cards.


BATTLE! Rules:

Before play begins each player will:

  • Set their Heart track to match their Character.
  • Set their Stamina track to 0.
  • Shuffle their playbook (deck) and set it face down next to their Character Card.
  • Determine who goes first (we usually roll some dice).

Time to Battle

Game play consists of players alternating turns until a winner is decided. A player wins the game when their opponent's Heart reaches 0. The first turn of the game a player may not play a Power move (card with the fist icon), but can complete any other action as normal. During play a player may activate their character’s Knack ability anytime, unless noted on the card.

A player's turn consists of three steps. 

First Step 

  • Gain 1 Stamina and recover any previously spent Stamina. 
  • Draw up to your Character's Hand Size (cards set in the Cutoff Area count toward your Hand). If a player’s Playbook (deck) runs out, they will simply shuffle their Bench (discard pile) and continue to play with that as their Playbook.
  • Set any number of cards by placing them face down in the Cutoff Area.
  • Bench (discard) an attached Gear, or a set card. This cannot be done the same turn the card was attached or set.
  • Play a card to the Environment.
  • Use or attach Gear.

Combo Step

  • The attacking player may play Moves or Cutoffs to their Combo Area.
  • The defending player may play Cutoffs from their Cutoff Area to their Combo Area.
  • When the attacking player has finalized their combo, and the defending player is done playing Cutoffs; calculate damage from one card at a time ending with your Character’s Power.

Last Step

  •  Set a card by placing it face down in the Cutoff Area.
  • Bench an attached Gear, or a set card. This cannot be done the same turn the card was attached or set.
  • Play a card to the Environment.
  • Use or attach Gear. 

Changelog:

10/11/22

  • Added a list of game terms from the Game Terms card (with some slight rewording) to hopefully make the rules easier to understand.
  • Added some helper text next to some mention of Playbook and Bench to clarify that they are what we call deck and discard pile.

Adding a rule but not sure where to put it yet.

  • Whenever both players end their turn without doing an action; both players draw a card from their playbook.