I am back to development after a little furlough for a bit of beach time which was very nice. I was able to get a few tweaks in here and there during the break which was nice and much needed.
Before that break I had worked up some different sound effect variations. Attempting to add more definitive sounds to specific events in the game. Especially explosions since no-one I got to play test the game could figure out what they were. Probably still can't but I'll get back to that once the major elements of the game are in place.
So been working on the screen below its rough still a lot of work to be done with it but just getting the functionality is all I care about at this point. So giving you the ability to go ahead and change or add parts is the first major use for this screen. I have so desperately wanted to try out having multiple weapons firing simultaneously it's very exciting.
Of course lots of things will need to be added to this bad boy. Like part validation and setting up the connected parts and those that have conduits running through them that carry energy. All these things will play out in the combat eventually. But for the time being this will be just placing some basic parts.
Oh and I just noticed that in this screen shot I am missing a part for the shield emitter which I added because of some feedback from my play testers that you died too soon. Which only happened since I abstracted the ship and made both the enemy and players children of the ship class and also made them fire the same. The increased rapid fire the enemy ships now posses for play testing means that you die pretty quick though I did tweak them slightly so that they pause for a little bit after firing.