I recently wrote up some thoughts on my recent jam entry for LOWREZJAM 2022. Link is below:
https://squid-related-games.itch.io/gaadfisk/devlog/424799/inspiring-inscrutabil...
In it, I talk about how GAADFISK is being built around the concept of inspiring inscrutability: When, in a game, you don't know what you're doing or what's happening around you, but feel compelled and motivated to do whatever you can regardless. This lens likely has a number of problems, but I am finding it to be a fun experiment to design GAADFISK around this idea.
I mention a lot of new ideas for the game in the devlog, but it's so very early and I'd really love to hear more feedback about what works or what doesn't. Feel free to leave feedback below about your experience. If you haven't played the game yet, I'd recommend playing just a bit before reading the postmortem.