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Alter

A stretchy cube tries to survive in a world of puzzles · By Daniel Bross

Good game!

A topic by Ingix created May 24, 2018 Views: 338 Replies: 8
Viewing posts 1 to 3
(+1)

The central mechanic is easy to understand after a bit of experimentation, but sufficiently deep to alllow non-trivial interactions.

Suggestions for improvement:

1) Automatic saving of solved levels + level select menu showing the already solved levels, so that one does not need to start at level 1 all the time.

2) Level 1 is a good learning by doing tutorial level, but level 2 is IMO already to complicated. It might be better to introduce the button/blocker mechanic in an easier level.

3) The button/blocker mechanic is only color coded, which may it make hard to see for color-blind players. How about using a different color *and* a different symbol for each button/blocker pair?

Developer (1 edit)

Thank you so much for the kind words!

I'm glad the mechanic was easy to understand, I still have a lot of ideas to make it more interesting.

Great suggestions too!

1. I'll be looking into a save system for progress very soon!

2. Right now the levels are not ordered after anything but the order I made them in, so I'll definitely order them in a more natural way :-D

3. And seems like a good idea to make the game more accessible with more than just color-coded blocks.


Thank you again for the suggestions!

Small thing on versions: While the (as of now) latest zip file says version 0.0.2, and the in-game text also says this, the title bar of window still says 0.0.1

Developer (1 edit)

Ah, yeah, fixed it! :-) Not sure if I'll post upcoming versions here on itch, but let me know if you want to try it out, when I've got another version! :-)

That would be nice because I follow you here and so get notfied of new versions. But if you have another place where I can get automatically notified, then direct me to it.

Developer

I just uploaded a new version if you want to check it out? :D

Developer

I had a tutorial, but removed it since I wanted to make a better one :)

Hey, the new ice underground and the new main block with detachable blocks sure add lots of more depth to the game. A few of the puzzles had me stumped for quite some time! Also, the level saving is a godsent now with more levels available.

I could image puzzles with 2 or more blocks that need to work together (becoming a blocker over ice or several vertical levels where one block becomes a 'bridge' for another to move over).

I think I found a bug in one of the later levels. I've appended the before (OK) and after (buggy) state as screenshots. I moved the blocks right.

Keep up the good work, I really like what you do!

Developer

Once again thanks for taking the time to play my game! I really appreciate it! :-)

Good to hear that it adds some more depth with the new block-type and the ice.

I'm currently working on improving the visuals a little again and adding an overworld in the same vein as Stephen's Sausage Roll which has been a big inspiration. I'm not sure how the progression will work here, but I will probably have to redo a lot of levels to make them more challenging. I hope that the overworld could work as a tutorial in itself.

I'm also exploring the idea of a more vertical puzzle like you describe.

And thanks for the bug report! I just fixed it and will upload a new build as soon as there is more content.