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My unreal game has multiplayer with a listen server, what online subsystem do I use?

A topic by ConkreteFace created Aug 25, 2022 Views: 171
Viewing posts 1 to 1

I originally developed my game Heroes of Eldemor for Steam and set up the online subsystem as such.. It uses listen servers for multiplayer (the game is hosted on one of the player's machines).  I'm just wondering if it's an easy port to itch with multiplayer.

Specifically my question is, what online subsystem do I use?

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