Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Bug Reports

A topic by ekaferomeno created Aug 08, 2022 Views: 222 Replies: 11
Viewing posts 1 to 6
(1 edit)

Hello. I guess this game would eventually need a bug reports thread, so here it is. Very much enjoyed my first run so far, but I've encountered a behavior that seems to be a bug in the very beginning of the second run. This Noisy Whip behaved like it has a quality indicated by a STOP sign (as in, the turn ended automatically once it was played). I had encountered the same problem in the end of the first run, when I've picked an option that scarred all basic action cards. Even though only one of the whips got that turn-ending quality in its description, both behaved like they had it. I'm a bit surprised that scarification persisted in the new game. I'm going to restart the program after this battle to see if that would help, and write an update after that.

UPD: Restarting the game indeed helped. Still curious if it would help with the first run if I wasn't so caught in the moment.

(3 edits)

The Exam card seems to not work on the cards forgotten this round? Not sure about it, still trying to gather more information. Here you can see The Exam on the top of discard pile and Subconscious in the Forgotten pile (it's the only card there). I've used Exam and it shuffled Clown back to the draw pile, but not the Subconscious. And there were no other forgotten cards beside Clown and Subconscious when I've activated Exam.
UPD: I suspected that maybe the root of the problem is somehow related to enhancement, but in later turns Subconscious was "remembered" from forgotten pile successfully.
UPD2: Had recreated this bug again with both Clown card - looks like being forgotten in the same round the Exam is played is indeed the issue.
UPD3: Looks like the bug specifically affects the last card played in the same turn with the Exam. I've managed to forget two cards and use (upgraded) Exam to remember them - the one played second remained forgotten.

Developer

Thanks. Opened bug: https://github.com/db0/hypnagonia/issues/409

Developer

Hm, I can’t replicate this on my end :-/ In my tests, it always sees both cards. If it happens again, please check if there’s something in the logs

Another weird behavior: this memory had somehow "stuck". The text says it's ready to recall, but it's in red, there's no frame around the memory and clicking on it provides no visible result.
 

Developer

I’ve seen it once myself, but couldn’t replicate it. Thought it was a fluke but maybe not. Opened: https://github.com/db0/hypnagonia/issues/407

It looks like I've somehow broke the card drawing ability of the Dream Fragment. Trying to figure out the pattern here, but maybe it just ceases to work after certain number of self-replications?

Developer (1 edit)

The Dream Fragment is not normal behaviour, so it looks like a bug: Opened https://github.com/db0/hypnagonia/issues/408

Generally when you see a bug like this again, would it be possible to send me the current output of your debug console as well? If you’re playing through the itch.io app it will not appear, so you will have to download the executable and run it manually.

Sure, I've already downloaded the game. Would you kindly explain how to open that debug console?

Developer

It will open automatically when you start the game. It will be a black terminal window (in windows)

Not a "bug" per se, just what seems to be a "design overlook". One of the upgrade options of Launch seems to be strictly better than another.

Developer (2 edits)

Thanks for the bug reports. Just FYI, the better location to open bug reports is on github, but it’s not mandatory if you don’t want to make an account, I can work with the ones here as well:

I’ll follow up on the ones reported here. Cheers!