Is this the mac client?
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Interesting. either itch.io finally fixed their firefox incompatibility, or there’s some change in Ff or linux compared to windows. I can confirm it works on my own linux box atm
Hey there, this is not supported in the AI Horde at the moment, but we’re working hard to add it soon
I’ll try to see what I can do. As I am also the main developer of the AI Horde, it’s difficult to find time to improve this client as much as I’d like to.
Also, if you find a worker which is misbehaving, please let us know.
This typically tends to happen if you have flaky internet. Does it always happen for you?
Can you try the local version instead of the online demo? In the browser version you cannot save images anyway
If you’re registered, you can request any resolution you want, but you need to accumulate enough kudos to be able to consume them upfront
It could be that your OS is blocking you. Try to use the browse button to store in a different location.
Img2img is planned to be onboarded.
For seamless save, you want something like an autosave?
Absolutely! Like many other things it’s on my to-do, but if anyone wants to jump in to help with it, I’d appreciate it.
Hm, I can’t replicate this on my end :-/ In my tests, it always sees both cards. If it happens again, please check if there’s something in the logs
It will open automatically when you start the game. It will be a black terminal window (in windows)
I’ve seen it once myself, but couldn’t replicate it. Thought it was a fluke but maybe not. Opened: https://github.com/db0/hypnagonia/issues/407
The Dream Fragment is not normal behaviour, so it looks like a bug: Opened https://github.com/db0/hypnagonia/issues/408
Generally when you see a bug like this again, would it be possible to send me the current output of your debug console as well? If you’re playing through the itch.io app it will not appear, so you will have to download the executable and run it manually.
Thanks for the bug reports. Just FYI, the better location to open bug reports is on github, but it’s not mandatory if you don’t want to make an account, I can work with the ones here as well:
I’ll follow up on the ones reported here. Cheers!
Hey there thanks for the feedback. I am painfully aware that the UI is very bad at the moment. However I am not a frontend person and I have no skill to improve on this. I am hoping to onboard someone who can help me out.
Yes, this is very clearly inspired from StS, much like the whole genre StS spawned, I don’t try to hide this fact :) As a solodev, I am aiming for something I can implement on my own in a reasonable amount of time, as such I cam lifting mechanics from StS when relevant and adding my own twists to the genre. The main difference from StS is the infinitely expandable card-pool and combination therein without watering down any particular mechanic. That and the overall theme.
Just a clarification the game is not even in alpha. This an unfinished open source game in active development.
My main problem is that I am teaching myself how to do testing, as in the circles I come from, it’s not a known concept. I can totally see the potential of a proper TDD but I don’t think I have yet the skills to implement it. Even my tests at the moment are fairly basic.
Fair enough, I have posted a clarification edit on the article. I do think that the precise name of the process I’m using is not so important to the message I’m sending, and the audience I’m targeting.
We’re always on the lookout for more people to bring our vision to life.
We’re actively looking for:
- Lead Writer: Lead the campaign design and the main storyline
- Writers: Provide stories for encounters, and ideas for personal quests
- Lead Artist: Lead the overall look of the game’s art
- Illustration Artists: We have hundreds of cards needing illustrations
- Character Artists: We have dozens of Torments which will be displayed on the screen. Some animation would help
- GUI Designer: The game suffers from some serious “programmer art” syndrome.
We have people handling the following, but we can always use more help:
- Game designer: Ideas for new archetypes and card mechanics are always useful. You will be part of the team that shapes the underlying gameplay.
- Godot programmer
If any of these interest you, please leave a comment!