Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

#1. Why we decided to completely redesign Like Heroes.

A topic by Spicy Studio created Aug 04, 2022 Views: 324
Viewing posts 1 to 1

LH is the first project of Spicy Team that we make according to our own design. Previously, we only dealt with outsourcing orders, and with more than 10 years of development experience, we decided that it was time to make The Perfect Game. We came up with the concept 5 years ago, when the whole office competed in Daimond Dash. But the decision to make adult game came when we sat down to work on the design and positioning of Hero Dash (that's what the game was called at the beginning). We were well aware that we had no experience in selling games and the best solution for us would be to give our 200% and make a cool game for a small (but pleasant) community than to try to fight with billions of dollars in advertising budgets of large studios on Appstore or Google Play. We started looking at different venues and suddenly discovered Nutaku with an amazing community of players, open to communication and grateful to the developers for their work. We tried all the f2p games that existed on Nutaku at that time, joined all the discord communities and looked at this new world as players. Often resented by hitting into paywalls or lack of energy or other blocking of the ability to play. Unfortunately, there are many such problems in games on Nutaku. But the very theme of the games, not bound by strict censorship, gave a new, intoxicating taste of freedom. We passionately wanted to make our game in the adult version. Development was easy and fast, we knew what we were doing and how to do it. Like Heroes was immediately liked by the guys from Nutaku. Everything went like clockwork until the release happened. In the first hours, tens of thousands of players came to the game server, and it could not stand it. Then there was a partial loss of progress of the players. And even 113 people completely lost their progress. We compensated for losses, finalized backup systems, optimized servers and did other work to support the game. Most importantly, all this time we had a connection with the players, and despite the problems associated with LH, they believed in us and supported us. This faith gave us the strength to work 36 hours without sleep. We just couldn't let down the trust of our community. Players offered us new mechanics and features for LH, they literally became part of our team. Having collected all the feedback from the players in order to finalize the game and make it as comfortable as possible for everyone. We realized that the changes are so significant and require a complete redesign of the game architecture and iterative changes will only bring us a huge number of temporary bugs and a huge amount of frustration for the players. So we came to the development of Like Heroes: Ultimate built around community interaction.

Our socials:
Patreon - https://www.patreon.com/spicy_studio
Discord - https://discord.gg/yEYTYWj9
Nutaku - https://www.nutaku.net/games/like-heroes/