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August Update Sticky

A topic by Hooligart created Aug 03, 2022 Views: 4,985 Replies: 64
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Developer (1 edit) (-7)

https://hooligart.itch.io/dirty-league
Join our official discord server - https://discord.gg/6JDfdQmFD2

Hero, today the following changes come into force:

•All HP rewarded to the heroes for reaching levels has been significantly increased to match the previous changes of the maidens' damage. Along with that we've modified the balance of monsters in the dungeons. World Bosses' balance will be changed in the next patch.

A hero whose turn will be the first one in all PvP battles (Tower and Colosseum) will now be selected randomly. Given that, a hero who performs the second turn will be compensated with 3 charge gems for each active skill.

The Shop now has daily, weekly, and monthly offers. There, among other things, you can buy new cards, toys, Libido Dust, Viagra, and a Mythic Pack with selectable rewards.

The patch is already in the game. Waiting for your feedback
It is possible that further fixes will be made. While we are testing the new mechanics

(+1)

This looks like way too much HP given to players , a single tower fight would take forever ; I don't know for other players but over 900K of hp is  a bit much 

(+1)

Kudos to player who using NON-WATER setup! :thumbsup

Agreed. I just played a tower this morning after being gone for a full week due to work. What should have been a 3-7 minute, maybe 10 minutes if I played at 100% strategy, took almost 45 minutes. That,s way too long, given that I looked at his hit points & knew I was going to lose.

Swear, the devs hate earth deck. I main earth deck and water gets all the OP updates.

(+2)

The game works, people like it, so why not make it an unplayable mess..great....

(+3)

A lot of players didn't like the new coin flip mechanics but this HP update ... is something else entirely. To say that it broke the game completely is to say nothing at all. All I gonna say now is that I really, really hope there is some kind of bug and instead of a whooping ~1600% !!! HP increase it was supposed to be something like 16% or so. I mean why would you even introduce the coin flip mechanics in the first place if now a single fight takes a million of turns to complete so it no longer matters at all who goes first. Oh and the heart gems still heal you for a +25 HP each lol.

So right takes 10-20 min for one battle. This HP update is ridiculously dumb.

(+4)

How to kill a nice game in 2 days.. Part2.

(+1)(-1)

lol , true

(+1)

Agree with what everyone has said. 


Takes nearly an hour for a fight and don't see the point. 


Also, I didn't have any damage increase on the prior announcement, so maybe that's part of the issue... but I mean, I didn't need a 36x increase to HP in the tower especially since opponents went up exactly the same.

(+1)

HOOLIGART WOULD YOU PLEASE RESPOND TO THESE REMARKS TO LET US KNOW YOUR THINKING AND WHY YOU HAVE DECIDED TO REALLY FUCK THIS GAME UP???

(-1)

Y'know, I don't think yelling and cussing will help in any way, shape or form at this point...

(+1)

How am I suppose to compete with battles like this? All day long haven't won a battle because I am against ppl that do over 60k a hit every swing on me and my best is  6k....WTF did you  do to the game?

you must be new LOL, and even if you could compete it takes 20 min to complete a pvp fight.

could you guys introduce some kind of match making that people of the same level match with each other. especially when pvp is not even pvp , it's (p v bot)

(+2)

congratulations! today I quit this game. This update is completely retarded. A battle now takes...actually, I'm not sure. I gave up after 3 rounds. My opponents have 1M+ to my 300k HP, which is not completely IMPOSSIBLE to beat!! 

You guys are idiots!

(+1)

they could have added daily rewards, daily quests/missions , weekly awards, additions to the market, but no adding 900K of HP was the addition that everyone got, I tottaly get that some ppl may want to make the fights a bit longer , a bit more enjoyable but this is way too much I am a level 36 player & I almost played most of the events and yet I am struggling -_- hard to imagine what  the new players are dealing with this new update !

i had 58k now i have 2.5 million hp

And if your total attack damage works out to less that 5K per round, ( the only time I went over 5K damage was when I had all the girls primed for special attack) that's going to be a long fight.

my base damage is 4k if i make at least 6 gems (doubles) i deal 16k damage

OMG! This change will kill the game for me. I used to spend way too much time on this, but now each game takes absolutely ages.
In trying out the change, I bothered to beat Octopus in Dungeons, but it's going to take me forever to get through my first PvP in Tower.  I'm part way through it and I'm bored out of my mind.

I'll check in again in a few days to see if the game is somewhat back to playable, but otherwise I'm out.


(+1)

I've had a long break (several months) and came back two weeks ago to this game. Last message I saw on this forum was nearly 200 days old. Back then there were issues I see that are still issues, such as tower chests not giving silver coins at the beginning of events. If this was a known and widely reported issue months ago and it's still there, then there's no excuse for you guys at Hooligaps. But, you did make strides in other departments. The more it changes the more things are the same, however. It all comes down to one word, one simple word I've been flashing and wagging in your faces all these months ago...

BALANCE.

I'll play devil's advocate here, you did a good change by increasing HP for everyone. However, it was WAAAAAY too much. I passed from 19k to 640k overnight because of this. Maybe increasing twofold or threefold would've been far more than enough. 

But the main point here is, make things more BALANCED, not more insane. Nobody likes it when it's too extreme. Plus, you had so many other things to fix before impementing these kinds of changes. Back then at least you listened to players, at least a bit, now it seems you're just willfully blinding yourselves to the real issues at hand. Fix your game, Hooligaps, you stand to lose your entire fanbase before even completing a decent game that's so full of potential.

I really do think I speak on behalf of most, if not all the players out here by saying all this. These were issues months ago, they still are today. I might get back to another 200 days break if this keeps up...

(+1)

My god how to kill a game with 1 update .for 1 the health upgrade just makes fights take forever which i hate  and my attacks are what they were before the update which was between if I got all my deck to use there was about 70k which is still the same after the update but who I am against there attacks are way up in the 300k to 700k range .I literally cant be bothered to even try to do a fight as I haven't a hope of winning with the kind of damage i am up[ against.please fix this ASAP please

(+1)

Why ? Like why would you do this to such awesome game  ... I will forget the major issues this update caused me for a while to mention this first.....

Why the fk would you change something that was almost the entire charm of the game ..by which  I mean the short but satisfying combats... But u killed the whole joy of players with this...

Now why I personally hate it.......

I used to be in league 7 ( now in 8) my cards have around 180 damage points each but in tower my opponents have 300 + each and somehow do almost 5k DMG everytime...

I have 36.4k hp but get paired with opponents of 160k+ hp sometimes even 570k +

How am I supposed to play anymore?

(+2)

Balance team trying to "balance" the game...

yeah!  I can understand that "one-click-fight" is kinda boring, but this is definitely too much. Spending 40 min just to get 400 gold  and 4 Common chests? That's not really enjoyable,..

For me shortest fight so far was 2.5 min, longest 12 min,  but mostly its around 8 min.  

Now, to complete   " Get 500 gold",  " Get 1200 gold",  " Get 4800 gold",  " Get 6400 gold"  quests will take about 40min, 2 hours, 8 hours, 12 hours of constant grind accordingly! Which make Event Mythic card unreachable completely! You NEEED    to SCALE rewards at least 5 TIMES  !

And good luck to guys who trying   to reach DL...

this update sooooooo bad , you killed the game , now the most of players will leave this game

(+1)

All HP rewarded to the heroes for reaching level has been significantly increased

Firstly, such a "reward" looks like a curse. Why, name at least one reason WHY players need 1 million HP? To fight bosses? So WHY do bosses need so many hp??? I think that with this level of card damage, the maximum HP should be 100-200k for players with the maximum level.

...to match the previous changes of the maidens' damage.

So, you have increased HP by adjusting it to the damage and are not going to increase the damage? And now I have to fight the enemy for half an hour to get a puny chest that will give me 100 gold and 20 ordinary cards? Oh wow, if you're lucky, then 10 rare or 5 legendary, wow!

A hero whose turn will be the first one in all PvP battles (Tower and Colosseum) will now be selected randomly. Given that, a hero who performs the second turn will be compensated with 3 charge gems for each active skill.

No kidding, this is a good fix. Yes, it makes the fight a little longer, but also adds acceptable complexity. The key word is acceptable, unlike a million health opponents.
---
Personally, I will wait for the boss fights to change. But with each update, the desire to quit the game is growing.

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