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All HP rewarded to the heroes for reaching level has been significantly increased

Firstly, such a "reward" looks like a curse. Why, name at least one reason WHY players need 1 million HP? To fight bosses? So WHY do bosses need so many hp??? I think that with this level of card damage, the maximum HP should be 100-200k for players with the maximum level.

...to match the previous changes of the maidens' damage.

So, you have increased HP by adjusting it to the damage and are not going to increase the damage? And now I have to fight the enemy for half an hour to get a puny chest that will give me 100 gold and 20 ordinary cards? Oh wow, if you're lucky, then 10 rare or 5 legendary, wow!

A hero whose turn will be the first one in all PvP battles (Tower and Colosseum) will now be selected randomly. Given that, a hero who performs the second turn will be compensated with 3 charge gems for each active skill.

No kidding, this is a good fix. Yes, it makes the fight a little longer, but also adds acceptable complexity. The key word is acceptable, unlike a million health opponents.
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Personally, I will wait for the boss fights to change. But with each update, the desire to quit the game is growing.