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cel7

A tiny grid-based game framework · By rxi

cel7 art tool

A topic by PossiblyAxolotl created Aug 03, 2022 Views: 648 Replies: 5
Viewing posts 1 to 3
(2 edits)

I made an art tool for cel7 to make art stuff a bit easier

https://possiblyaxolotl.itch.io/cel7-art-tool

left click is to place pixels and right click is to remove them

once you have your art made, click the floppy disk icon and it will copy the bytes to your clipboard

to use art exported from it, first add this to the top of your script (or use your own sprite-loading-byte-poking code)

(= macro (mac (sym params . body) (list '= sym (cons 'mac (cons params body)))))
(macro func (sym params . body) (list '= sym (cons 'fn (cons params body))))
(func each (f lst) (while lst (f (car lst)) (= lst (cdr lst))))

(func loadSprites (data)
    (let i (* 65 7 7))
    (each (fn (it)
        (poke (+ 0x4040 i) it)
        (= i (+ i 1))
    ) data)
) 

it is directly stolen from the snake demo with some changes lol

then when you create art with the tool you can run (loadSprites) and pass in the data automatically copied to your clipboard

ex:

(loadSprites ’( 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 0 0 1 1 0 1 1 1 1 1 0 ))

EPIK

why don't you put the load sprite code along with the exporter though

Yeah that’d make sense, I think it was pretty late when I made the tool and I just wanted to have something I could copy the bytes from so I wasn’t thinking that far ahead

you can update the tool then, I assume it's not that hard, is it?

Not hard at all, I’ll probably update it later. The source code is also there on the itch page if you can think of any other modifications you want to make but I will warn you it’s not my best code