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3dSen VR - 3D NES Emulator For Virtual Reality

Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR · By geod

Addition Texture Tools + Other Concepts?

A topic by ThePurple created May 05, 2018 Views: 255 Replies: 2
Viewing posts 1 to 3

(Posting this from the main site, with some adjustments)

Having hopped onto the 3DNES scene recently, I have been developing a Metroid Plus version for this software, and have been separating different colors into different layers, to give a more layered 3D effect. This is done by making multiple copies, and stacking them up on each other. While the fill tool works nicely for some of the more simple objects, more complex ones can make process this rather time-consuming. 

Since I usually need to make three or four copies of an object for stacking, I often need to delete all but one color for each copy. This is where a potential 'color-replace' tool could cut my workload substantially, since I would only need a few clicks to delete all the other colors. (Somewhat like a more powerful fill tool, that just replaces all the pixels of that color, not just those connected to it) For example;

This is usually what a single copy looks beforehand, and I need to get rid of all except one color, in this case orange. Even if I use the fill tool on one green, I still have to click on every single chunk in order for it to disappear. With the replace tool, it would just allow faster editing for this sort of thing, making the original image turn into the image below in just four clicks. 

And with one copy for each color, it will eventually turn into something like this:

Overall, this replace tool would just make my development a whole lot easier, thanks for looking into it, and putting it on the to-do list Geod! 

These other possible suggestions are not quite as critical, and more of a quality of life improvement, if anything. Adding an Undo button would be nice for the 3DNES as a whole, although that might be quite complex, and is not particularly necessary, when you can just do something over again so easily. 

However, something fun that could be added (Although it would still likely be difficult) Would be adding lighting effects to objects you have selected. Maybe they could change and cause shadows? Additions like that would certainly add a bit of spice to some games... Although again, it might be rather difficult.

I believe the lighting effect is very need and also very simple too implement. The only reason it has not been supported yet is it could be very expensive performance wise. Thanks for your suggestion though.