Hello! I've been working on a roguelite top down shooter for about a year now, and I believe I'm starting to reach a solid foundation.
As such I would love to get some feedback on what needs to change or what I should focus on next!
The game currently contains a gameplay loop that consists of defeating waves of enemies, and in between each wave you can purchase upgrades. I'm thinking of working on map exploration soon, where you have to prioritize paths and rooms to clear for each wave, unless you think the game should take another route as the development is currently quite open ended.The game can be downloaded at: https://magnus-gray.itch.io/winstick