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BEACON

Mutate yourself to victory as you scavenge an uncharted alien planet in this stylish sci-fi action rogue-like. · By monothetic

Need Help? How to Report Issues Sticky

A topic by monothetic created Apr 28, 2018 Views: 3,376 Replies: 86
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(1 edit)

BUG: Loading screens stuck at 0

Whenever I try and start a run or resume one that's already in progress, the loading screen just stays at 0 forever. I've tried uninstalling and reinstalling the game but the problem still occurs. Daily challenge works fine.

PC Specs: 

Processor 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz   2.42 GHz

Installed RAM 16.0 GB (15.8 GB usable) 

Developer

Sorry you're running into this issue! Most of the save file or loading errors have been fixed over development but it sounds like you're running into a new one we haven't seen. Would you be able upload your log file for us to look at? It is located at the directory below. Make sure you link a log that was generated after the bug occurred as well. 

C:\Users\USER\AppData\LocalLow\Monothetic\Beacon\Player.log

Hi here is the Log File

https://docs.google.com/document/d/1kMrjaRQjszxWLisD4gLsjESNRTfhw0c45f-h0vIm6FA/...

Developer

I see the bug in the log file that is causing it, we have already fixed it for Patch 3.0 but unfortunately it will be there in 2.93 until it is released. The bug should be caused by the seed your level is generating on though, so starting a New Game SHOULD regenerate the level and hopefully select a seed that doesn't have the bug. If you're getting that multiple times in a row when hitting New Game maybe it'd be best to wait until 3.0 releases to play though. 

So not sure if this is a bug or some really rare glitch but have had a few mutations on DNA mods that don't match with the specific group. First one I thought was an error on my part, like I just forgot that it was part of that specific group, but when I did another run I got a solus mutation on a  Prism DNA mod.

PC Specs: Intel(R) Core(TM) i5-7300HQ @ 2.5GHz, RAM 16 GB, Windows 10 Home Version 21H1 OS Build 19043.1415

Developer

I have not seen this happen before or heard it reported. Would you be able to take a screenshot of your genome the next time you notice a mismatching mutation? It'd be easier to tell then if something isn't working correctly.

Attached is the photo of the specific mutation on the prism DNA mod. Thought it was weird cause I have the prism DNA mod set bonus for added accuracy but only one prism mutation.

Developer

Oops, I think it is just that one Foot mutation that is wrong since I updated it recently and forgot to change the faction. I will have it fixed for the next patch! 

Thanks to you and the rest of  the team for all your hard work on BEACON. Loving all the new stuff in 3.0 and super excited to see what the next project is

Bug: After killing a boss, sometimes the boss freezes in place and the fight doesn't fully end. Happened to me previously with the Tritoraptor Matriarch, now with the Pyro Drone boss (can't remember if that's the exact name, health bar disappeared). Enemies still spawn, but the exit elevator works. However, since the fight didn't end, the platforms to the exit onto aren't loaded, softlocking until I either die or reload the level. Happened the same way both times, both bosses froze in the upper right side of the triangle, I think the Matriarch was spawning enemies from the nest at the time. In case my inventory is important, I'm including a screenshot of it as well, only thing not visible in the image is 2 ultraserum. Anyway, love the game, just thought it'd be worth a report after the second time, hope this gets figured out.




Developer

Hey, sorry about that bug! We were aware of it yesterday and uploaded a fix already for it so hopefully Itch players won't run into that issue again. Make sure your build is on 3.01D and it it should be fine now!  

Bug: Often when I open the first crate nearest to the crash site the weapon(s) inside will clip just beneath the ground of the level, so that I can see the name of the item but not pick it up. 

Bug #2: Occasionally 'intestinal cannons' will not trigger when walked over, or if they do only perform the animation and not actually launch my character to the next platform, leaving me stranded. 

Intel(R) Core(TM) i3-4020Y CPU @ 1.50GHz   1.50 GHz, 64-bit operating system, x64-based processor, Windows 10 Pro. 

Developer

I've seen the weapon thing happen to some players but have never run into it myself. I think it might have to do with how the game is performing on your computer. I'll see if I can fix it but it is hard to test when I can't replicate it myself unfortunately.

I haven't seen that intestinal cannon issue though, I can change the way it's set up maybe for next patch. You should be able to walk off and back on at least and hopefully it will work then. 

Viewing posts 30 to 33 of 33 · Previous page · First page