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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Translation - a rather important question!

A topic by Budouka created Jul 15, 2022 Views: 356 Replies: 4
Viewing posts 1 to 4

so, could the Majalis please explain, how is the width of encounter choices windows determined? 

Does a window with a choice automatically get wider if you enter the text that needs more space? Or it's all manually done?

I need to know what will happen if translated option is longer than original one. No problem? Or you should be laconic?

Deleted 1 year ago

Спасибо, местами без вылезания никак, вот например когда Warn из четырёх букв.

Developer

It's based on the number of characters, but doesn't take the actual width of the characters into account, so currently you'll need a font where the character width isn't wider than the ones we're using.

Developer

Actually, an update on this - we'll be taking into account the actual width of characters sometime soon.

okay, just pretty please, no global changes that mean retranslating it all over again 😜