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Tower of Desires - RPG game (Devlog#2)

A topic by mouadM created Jul 14, 2022 Views: 450 Replies: 1
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(2 edits)

EDIT !! :

This is a link to a video that shows the progress of the game, the quality is bad because the fps drops when i start recording so i had to reduce the game quality to lowest. By the way the game runs fine when I'm not recording 

https://www.youtube.com/watch?v=I2MTQLkN368

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Hello everyone ! My name is mouad and i make games for fun in my free time. 

This is my first time posting here, so I wanted to share my game that I just started working on recently, so let me start by introducing the game idea and the mechanics.  Firstly let me tell you how i got inspired to start this project. Recently I've been  reading a lot of manga and korean manhwa with rpg theme, and some of these manhwas that piqued my interest had the idea of a main character trying to climb a tower filled with monsters and progressing through  each floor requires the mc to kill the floor boss. I thought it was cool idea that i never saw in a video game before, so i decided to start making one myself. Of course when I say a tower i don't mean a normal tower with normal stairs and hallways but a tower where each floor has it's own theme, monsters, environment..., for example a floor has ice environment and another one has lava.

The project does sound a little bit ambitious but I'm going to try to do my best and have fun.

the main things that the game will have:

-RPG / Fantasy  elements : lvl system, xp, stats, inventory, skills, magic, monsters, quests with rewards.

-A tower where you progress through each floor by killing a boss.

-For skills, instead of having a skill tree i want the player to obtain skills through achievements, for example if the player kills 100 goblins he will obtain a skill called 'goblin slayer' which gives him 25% more damage against all goblin type monsters for 5min. Also instead of improving a skill by using skill points that the player get when they level up i want him to improve the skill by actually using it in combat, each skill will have a proficiency percentage, something like this : (this is not mine i just took it from google)   



When the skill reaches 100% it will increase it's rank, the ranks are : F-E-D-C-B-A-S. So basically the higher the ranker, the better the skill will be (F the lowest - S the highest).

-As for the leveling system I want the player to obtain stat point when he level up which he can allocate to his stats like : strength, agility, mana...

-As for the i already made some basic things :

Player character : movements, animations, basic prototype model, health;

Inventory : i can pick up, equip and drop weapons.

Combat : basic one handed combat with animations, dodging(roll);

Enemy AI : -The enemy will attack the player if he is close enough and if the player get's far away the enemy will go back to his area and patrol. 

                         -The enemy has health and takes damage if the player hits him. 

                         -The enemy has movement, attack, hit and death animations.

-For the game engine I'm using unity 3D and for making models I'm using blender, Here are some pictures from the game :









That's for today's devlog, if you have any ideas and suggestions feel free to tell me, I will try to upload a video of the gameplay on youtube if i have the time.

~the updates might be slow because i only do this in my free time, and also I'm sorry for my english, it's not my first language.

Thank you for taking the time to read this.

Hello everyone ! Today I'm going to share with you the new things that i added on Tower of Desires.

First thing i worked on is the inventory system:


-I added the option to drag and drop an items to any slot in inventory.

-You can now equip, unequip or drop an item from inventory.

- Fixed some bugs related to inventory.




The next thing i did is add a stamina bar which get reduced when you dodge or perform an attack, of course you won't be able to perform these actions if the stamina bar reach's the bottom.




Before we go to the next thing I just want to say that I'm a big fan of Prince of Persia  and lately I started replaying the third game and i absolutely love it, and I also never found any game that has similar mechanics to it except assassin's creed, which i didn't like that much so I decided to add some of the things that i love about the game like the platforming.

for now I added these things:

-Wall climbing 





-Jumping from a hanging edge.




-If you are close to an edge you could perform a forward jump


-and lastly wall run

 

I didn't make the animations myself I used the ones from Mixamo they are free and and good, plus i suck at making animations so it's the better choice.


That's for today's devlog, if you have any ideas and suggestions feel free to tell me, I had alot of free time this past week so I added a lot of things but next week will be busy so I might not post anything.

Thank you for taking the time to read this.