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Project N.E.O Public Beta

Project N.E.O is a horror game about escaping an underground nuclear facility by finding machine parts · By Smithman & Sons

Bug Reports Sticky

A topic by Smithman & Sons created Jul 04, 2022 Views: 100 Replies: 1
Viewing posts 1 to 2
Developer (2 edits)

Report bugs here! Known bugs for current version (0.3.0):

Light only shining on certain particles

Strange collision

Some walls not rendering

Being able to clip out of the map

Part counter not resetting

Janky subtitle system

These will be fixed in the next patch (0.3.1)

Format template:

Game Version:

Device Specs:

Operating System:

What happened:

To replicate:

Additional information:

Thanks!

Game Version: Indev-0.3.2-Beta

Device Specs: Fairly high end gaming PC -
CPU:  Intel i9 10th gen overclocked @ 4.2 ghz
GPU: AMD rx 6800 xt with resizeable BAR Overclocked @2600 mhz
RAM: 32 gb

Operating System:

Windows 11 - Latest beta insider build

What happened:

Lag-spikes and input lag. This is *probably* happening because the game is rendering at a resolution different from the monitor resolution so it needs to scale to the right resolution, causing input lag and lag-spikes.

I really like the low-res. and retro look of the game... but I think a better way of approaching this issue is to render your game's low-res. output to a texture the size of the monitor's resolution (I believe godot has a feature for this). This means that all the scaling will be done on your GPU and not on your monitor, which *should* remove the input lag and lag-spikes.

To replicate:

Play the game on a monitor that doesn't match the target resolution. I am using a 4k, 16:9 monitor.

Additional information:

No additional information.

Great game! I really like the art style!