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Game Version: Indev-0.3.2-Beta

Device Specs: Fairly high end gaming PC -
CPU:  Intel i9 10th gen overclocked @ 4.2 ghz
GPU: AMD rx 6800 xt with resizeable BAR Overclocked @2600 mhz
RAM: 32 gb

Operating System:

Windows 11 - Latest beta insider build

What happened:

Lag-spikes and input lag. This is *probably* happening because the game is rendering at a resolution different from the monitor resolution so it needs to scale to the right resolution, causing input lag and lag-spikes.

I really like the low-res. and retro look of the game... but I think a better way of approaching this issue is to render your game's low-res. output to a texture the size of the monitor's resolution (I believe godot has a feature for this). This means that all the scaling will be done on your GPU and not on your monitor, which *should* remove the input lag and lag-spikes.

To replicate:

Play the game on a monitor that doesn't match the target resolution. I am using a 4k, 16:9 monitor.

Additional information:

No additional information.

Great game! I really like the art style!