Lights out Devlog #6: Talks of Future Elements and Small Adjustment
(6/19/22)
https://paperbagley.itch.io/lights-out-project
Since I have somewhat of a good base of the game, I want to start looking into new enemies and different challenges for the player to come across. I'm thinking of making an enemy type that can only be viewed in the light and adding a boss level every five levels. Obviously, I am going to make new levels too, but I want to have more variety in enemies and challenges before getting to that point. Let me know if y'all have any ideas for new enemies and or challenges.
As far as the current prototype goes, I made the walls visible in all levels. Let me know if you liked it the way it was before.
If you haven't already, check out the Lights Out game page.
Stay tuned for more!
Lights Out Devlog #5: New UI and Tutorial
(6/18/22)
https://paperbagley.itch.io/lights-out-project
I've been able to somewhat get a lives and score counter to work. I have set the lives to 100 because I don't have a way to reset the game yet. As far as the score goes, you get 200 points for each torch found, and get 1000 points for escaping through the door. I plan on adding way more UI elements down the road.
I also added a little tutorial to the beginning of the game so that people don't just get thrown into a level upon starting the prototype. Stay tuned for more!