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Pixel Tutorial - Pumpkin Head from Elden Ring

A topic by imonk created Jun 18, 2022 Views: 254
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Today I'm going to demonstrate how I'd draw a Pumpkin Head from Elden Ring but also try to keep it simple so that others can learn about my thought process. Now just want to quick mention that there are many ways you can draw one and this is just one way to do it but it can give you some tips and tricks to try. The way you draw it isn't super important so long as the key details are apparent. The monster's got a pumpkin head hence his name, he's got messy torn clothes, he's got a muscular build with zombie-like skin, and he has a big pumpkin stone hammer. Keep those in mind and you should do ok in this tutorial. So as always we start a sketch. This is just to show a rough pose of the character, get some proportions down and set some placeholders for the final details. 


We don't need a full sketch, just need enough information so that we can fill in the blanks later on. So here you can already see where his big pumpkin head is roughly going to be. You can also see a line intersecting both of his hands to represent the pole of his hammer but the length of it may have to be adjusted in the future. And he has a wide stance to balance his weight. You can take the sketch further if you want but otherwise you can start blocking in colors. So if I were to ask you "What color is his helmet? What color is his skin? What color is his clothes?" etc., you might say something like "Yellow! Gold! Brown! Pale red! Dark green!",  stuff like that. Well those are the colors we're going to start with because it's too hard to know the exact colors we want at this stage and we just need to start somewhere.


Alright so you colored him, now what? Well you could start shading him to give him more 3d form but I'd argue that it's better to hold off on that for now until you add a few extra details in first. Sometimes getting more details in first could save time during the shading process. Some of the things I'd add or adjust are the little extra shape designs in the helmet, torn texture of the clothes, and render in his hammer a bit more. So we could get something like this.


Just continue adding whatever details you want from the references you gather until you can't think of anymore. Once you get stuck on what to do next, then you can start shading where it's needed most. I always shade most things from the front because most of the key details I draw are usually in the front anyway so I'd get something like this.

The biggest issue at this point are the colors but at least we can see him starting to take shape now due to the shading. I'd apply a much darker and desaturated vibe to him because it's a souls-like monster and the thing about souls-like monsters is that they tend to have a lot of gritty colors. I would do that as well as emphasize some of the shadows more. You may also notice some other minor adjustments but the color is key thing we need to adjust here overall.

So now the lighting looks much more accurate to a Pumpkin Head that is in-game, but the pole he's wielding is made of bendy wood so we need to make it look more wobbly to emphasize that it's made of wood.


Now depending on how far you want to take the details with his helmet, you can add bolts and rivets to it something like.

And finally, this is optional but you can give him a cast shadow.

So I think this is good enough. Looking back, I think I could have done a little better with his clothes because he sports more of a cape and loin cloth but overall this is close enough and the vibe is there. So that wraps things up for this tutorial and I'll be sure to make more soon!