MirrorFall is a puzzle-RPG hybrid game that takes inspiration from Dr.Mario, Tetris, and Puyo Puyo. It features turn-based combat, where turns are split from placing down blocks, using items, using actions, and matching colors to chip away enemy damage.
Currently, what has been released so far is a concept demo to test the ideas and features of the battle system, to ensure everything flows and works well without issue. It features an original vertical slice that is about an hour long overall.
The demo can be found here: https://mirrorfalldev.itch.io/mirrorfalldemo
I will also take feedback when given, so anything is welcomed.
(PS: I also know I'm a bit late on this, as I didn't know the community tab existed.)