Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Astradizel: The Eternal Ballad Devlog.

A topic by Umbarium Librarium+ created May 29, 2022 Views: 179 Replies: 1
Viewing posts 1 to 2
(+1)






I



Hello and Greetings, I'm John E. McNemar III from DeadlyFrogProductions and I'm here this morning to showcase the UI of my Twine SugarCube game. Its a one man project currently and won't be ready to be released to the general public for a few weeks to a month at best and that'll just be in the form of a teaser demo. I hope to have more dialogue and player choices made by than, This is a project I just started the other day and has taken me a rather long time to figure things out and even now I'm not sure things are going to work the way I want them to yet. There is no set release date because I'm the only one working on this thing, and I still haven't decided if I'll sell it for $5 or host it on itch,io as a free to play game...its a hard choice, especially with as much time and effort as I'm putting into the project.


Game Details:

The game takes place in The Holy Year, 6A 106 and you play as someone who was caught up in a battle and left to die, suffering from grave wounds and a broken mind you nearly died that day, but fate would have it that a lone traveler would save you from your fate and nurse you back to health. You choose who you are and you live this new life as you see fit, your every action affecting the world around you. While there isn't a vast character creation system in place and you're forced to play as a human male or a human female I am aiming to make up for that with a large and expansive storyline. This game is part of an entire series of games I plan on making, most of them in RPG Maker MV...and this one is unique since you play as someone outside of the main cast of the series. You will have the chance to run into versions of the NPCs and enemies from Xephyr's story however.

Anyways, I mostly just wanted to showcase the UI and talk about my game a bit. I'll update this topic as often as I can with updates and hopefully soon I have a viable demo. One thing I'd really like to do is try to add voiced dialogue to this thing....though....I'd really need to figure out how that'd even be made possible.

See you all in the next devlog..

Update:

I changed the look of the status bars and added player information to the side bar that updates when you do something like input your name, choose your gender or get a new potion, skill or spell. On the side bar is also Quest Updates for active quests, as an added note I've finally made the status bars fully functional.