I am going to do a short readthrough review of Navathem's End by Sinta Posadas and Pamela Punzalan, a PbtA game with inspiration from FitD. In this game, you play as Tower Agents in a unique fantasy world, where your goal is to stop the apocalypse before it is too late!
The game takes a modular approach in character creation. You mix and match your Agent Designation, Origin and Hubris Bond. Designation is your class, Origin is your background and Hubris Bond is your affinity to one of Core Seven, who are like the saints of this world. There are also optional Mage playbooks to give characters the power of magic.
I love games with a minimal number of stats. Navathem's End uses only 3 stats; Blood, Crown and Will. Blood represents one's tenacity and perseverance. Crown represents one's mind and analytical skill. Will represents someone intuition and innovativeness.
The game uses your standard failure (5-), success with a cost (6-9), and success (10-13) from PbtA games, but it added a fourth state where you overshoot with your success (14+) and roll on the Threads table with interesting consequences.
Like other PbtA games, Navathem's End uses Moves for its mechanics. I love how there are conflict moves with each stats, allowing characters to approach conflict through their strength, wits or will.
The game also includes the lore of Navathem, which helps bring this fantasy world alive with chaos magic, three distinct Continents, and colossal creatures that roam between them.
Lastly, the artwork of this game is gorgeous, especially the cover, portraits for the Agents and the Core Seven. I love how stylish and detailed they are, with a diverse and inclusive outlook!