Hello everyone!
I'm looking for someone to create a unique 2D Roguelike Deckbuilder that is not a Slay the Spire clone (no energy system, no "Strike" and "Defend" mechanic, no stage progression), with unique mechanics and a different approach on cards and sequencing that seems to have no equivalent at the moment.
The core game mechanics have been tested on paper and work really well. The overall game design is ready and I'm currently working on formalize it through flowcharts to explain every interaction fclearly and provide some algorithmic grounds. I'm also completely open to creative contributions in terms of gameplay.
I could personally take care of graphics (both by drawing or modifying existing presets), flavor and providing some budget for minor expenses (tools, presets and stuff).
The goal is to release the game on Steam.
If you're interested, send me amessage on Discord. My username is aeshmadeva#8563
Thanks a lot for your attention.