- Make 'heal spell's heal amount more consistent based on character intelligence
- Make damage more consistent based on strength/intelligence in general (enemies hit too hard in high levels)
- Make text more legible
- More non-battle encounters
- Tribal music heard in distance
- Lonely dwarf offers a drink
- Bandits want your money
- Shrine with water in a clearing
- Add mana potions (not to go to inn for every mana fill)
- Health regeneration in battle (less than mana regeneration)
- Increase lowest level of enemies to encounter (because it's very hard to encounter final boss)
- Get rid of 'drink potion' button in battle setup (no need when there is bottom right corner)
- Add a "tutorial / how to" into the game