What has been your experience making 3D games in Game Jams?
I'm mostly comfortable making 2D games in Game Jams so I thought I'd get out of my comfort zone and try something 3D for the next one I enter.
I'm a software engineer by trade so I'm very comfortable with programming and I've got a little bit of experience with 3D development in the past (though it's pretty rusty).
I'd love to hear advice/tips/warnings from people who have made 3D games for game jams in the past.
What sort of strategies have you learned over time that have made your 3D jam experiences more fun and more likely to succeed? I imagine some general advice about scoping and proper planning apply to 2D and 3D equally, but figure there might also be tips that are more 3D oriented.
Are there any game engines that are specifically super well tailored for fast game-jam style iteration/prototyping/building?
Any advice for how to prototype without spending tons of time building (and searching for) 3D assets?
Got any other miscellaneous 3D jam advice? I'd love to hear it.