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Huge AI issue.

A topic by GonzoAus created Mar 26, 2018 Views: 354 Replies: 5
Viewing posts 1 to 6
(+1)

The fact the AI can just waltz into your base within the first 10 seconds of playing this game is aboslutely insane. You either have to get rid of Fog of war so we can see where they are to launch a counter attack. or just nerf the absolute hell out of the AI training times.

It's such a pain getting quadripled teamed while trying to build the first house

Why has no one brought this up?

(1 edit)

Diffidently I literally just started my settlement, plopped down a brick-works and  farm and immediately got attacked by the mounted masklings and lost.... on low hostility.

(+1)(-1)

Also another issue with happiness.

It's straight up bugged once you have multiple cities.

The Morale meter and Happiness meter becomes redundant and people will riot regardless 10x a season.

Traders cannot path correctly to the next city which is literally in the adjacent region. It will travel ANYWHERE but whereit needs to go. Boats seem to be fine.

(-1)

Also, whats up with the morale? My settlements have over 200% food, positive grain coming in, plenty of room to grow and they have protection. With monuments, and brewery's.   

Developer(+1)

Morale in 2.3 is designed as a soft cap on population. It ramps up faster than your population. The goal was to make supporting large settlements a difficult optimzation problem, and require trade and specialization. The system will be getting overhauled in 2.4.

I'll have a patch tweaking the AI coming out tonight.

Awesome!