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First person story RPG, survival. Demo version · By Dmitrii

Welcome! Locked

A topic by Dmitrii created Apr 26, 2022 Views: 57
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Developer

What did I want to show?

- Context-oriented interface. Survival, craft, resource extraction, but no extra buttons.

- There are two types of information you can learn about each item: common and secret.  The ability to extract the secret information depends on the skill of the character. The more important the secret, the higher the skill required.

- The growth of the character's skills depends on the player's activity. What skills are used, those are developed.

It turned out to be a multi-genre adventure, where everything is equal: survival, exploration, combat, crafting and skill improvement.

Tell us what you liked and what you didn't